Topics regarding selected fan missions (any language is allowed, however English is recommended)
After getting kicked by a horse (I had to test it, despite warning) - this beautiful, innocent creature - and escaping to roofs from a guard, I looked around and said to myself "wow, this is nice". What a sight. I began to suspect this is going to be a great city mission.
And it was. Streets themselves, outside the market square, aren't parti...
forum Replies: 0 thumbs_up_down Votes: 1
An awesome mission with impressive architecture and a lot of new objects/furniture. I enjoyed playing and exploring the mission, also was a nice surprise encountering those constructs. I have also recorded and uploaded my first gameplay on this mission.
Keep up the good work!
forum Replies: 1 thumbs_up_down Votes: 2
With a few small issues, this is a great mission. I found some sound brush issues, and some areas are bland, although well crafted from a structural and design perspective.
The big drawback is that the puzzles aren't always sensible. And since the mission is on a larger scale, backtracking to find things that still don't make sense is ted...
forum Replies: 0 thumbs_up_down Votes: 0
Behind Closed Doors is a city mission which feels somewhat distinct from the others I have played, especially regarding aesthetics. The city district portrayed here feels remarkably modern: Guards are smoking cigarettes, barbed wire lines certain walls and rooftops. This City feels like a City that has moved on from the entrapments of the oppres...
forum Replies: 0 thumbs_up_down Votes: 3
that this mission has finally reached the recognition it justly deserves, can we talk about the hideous ambient horn wailing most of the time? Just the memory of it makes me want to kill the clarinetist/oboist?, the score author and the whole band repeatedly over and over. Always when I feel like going back to this mission I recount the wailing...
forum Replies: 4 thumbs_up_down Votes: 0
I mostly enjoyed this mission. Having just read Matt's review, I would agree with what he says.
Firstly I'd like to credit the author for a fine first (and only) mission.
The mission has some excellent architecture and attention to detail, especially within the mansion itself. The city is more basic but there are places to be found that ...
forum Replies: 0 thumbs_up_down Votes: 1
While this mission has some flaws, they aren't center stage. What is center stage is a great use of brush work to make some creative ambiance and a well-designed mission.
The cons list would be that it's very short and easy. There is a fair amount to explore, but you can do it very quickly, as all the guards were mostly facing away from m...
forum Replies: 0 thumbs_up_down Votes: 0
I need to get better at noting demo missions before I play them. I kept thinking the whole time (all 5 minutes I played it) that this should be classified as a demo mission... and it was!
It has a working smelter.
An NPC carrying a lantern and shovel.
A teleport book.
The ability to dig up a plant? Not sure - not working with Tfix/Newd...
forum Replies: 0 thumbs_up_down Votes: 0
I had 41 knockouts in this mission. I don't mind the number, but many of them were tightly stacked on top of each other to the point that if you knocked out one, 3 to 4 others would immediately run for the alarm. In one location, dousing a water arrow alerted 8 guards. It's a tough mission in terms of dealing with large numbers of guards alon...
forum Replies: 0 thumbs_up_down Votes: 0
This mission stands out in its aesthetics, providing a unique look inside a mansion influenced by the seas. This gives it a very different flavor compared to the ominous buildings from The City's classic era, or the exquisite estates from the richest of nobles.
This feels like a colonial style house (except with more floors). It involves a l...
forum Replies: 0 thumbs_up_down Votes: 0
I'm writing this right after finishing this FM, and I'm gonna have to chill for a few hours, to let my mind wear off and relax. That's how this FM wore me out. It's HUGE, GARGANTUOUS. It's like The Sword OM, but made into a City mission 2 times as big as Life of the Party OM or Down in the Bonehoard OM. It's big, too god damn big. It was scary, ...
forum Replies: 0 thumbs_up_down Votes: 1
What was the purpose of combining these two missions, if the loot from the first mission doesn't affect the second one? You find blackjack in the first one, but the second mission claims you lost it while traveling. No loot, no nothing. Just two barely related missions together.
Missions themselves are decent, but playing it in this pack or s...
forum Replies: 0 thumbs_up_down Votes: 0
I never got to experience light version of this mission, because I always try to find and explore everything if a mission is good. This is a good mission so I found everything I could find (including allegedly optional goals).
You start in a cell without equipment and need to build up your arsenal as you try to get out. Because of this, the e...
forum Replies: 0 thumbs_up_down Votes: 0
Been a while since I played the original and I won't compare the two in detail. It's largely the same mission, yet the biggest change is the protagonist. It's not Garrett. And I think it's in favor of this rather unusual attempt. There are some other changes, like extra locations that I don't remember seeing in the original.
Between the two v...
forum Replies: 0 thumbs_up_down Votes: 0
I wanted to love this mission so much, but I ended up hating it. Of course, I appreciate the author's efforts, but in terms of enjoyment, my biggest satisfaction was in uninstalling after I finally completed it. It wasn't that satisfactory type of completion where I worked hard and was rewarded for my efforts; instead, it was a seething, why w...
forum Replies: 0 thumbs_up_down Votes: 0
I had a lot of fun with this mission. I enjoy city missions with detailed areas to explore.
forum Replies: 0 thumbs_up_down Votes: 0
Structurally sound, yet there's no interesting gameplay situations and a lot of empty rooms and chests, which kind of numb exploration. Loot is mostly in plain sight and it's easy to grab everything.
If I had to compliment something about it, is that it's a daylight swashbuckling adventure, where you need to kidnap someone. The story setup is...
forum Replies: 0 thumbs_up_down Votes: 0
It's a buggy, ugly mess of a mission, that will make you suffer. And not in enjoyable or entertaining ways. If you even remotely value your time, avoid at all cost.
forum Replies: 0 thumbs_up_down Votes: 0