I wanted to love this mission so much, but I ended up hating it. Of course, I appreciate the author's efforts, but in terms of enjoyment, my biggest satisfaction was in uninstalling after I finally completed it. It wasn't that satisfactory type of completion where I worked hard and was rewarded for my efforts; instead, it was a seething, why would anyone do this to me? kind of anger that was rewarded by not having to play anymore, but at least I finished it and won't be tempted to try again later now that it's done.
First, an unforgivable sin, a lock that took multiple minutes to open with lock picks should never exist. You read that right, MINUTES (plural). And guess what was inside. Loot? no. A Quest item? Nope. Junk! Junk was inside. A piece of junk that you immediately drop and never return to. This was in a room full of 'oddities' that I guess was supposed to be cool, but that is the problem... It's just a room full of stuff that someone wanted to try, so they put it in a random room full of stuff to try that doesn't fit into the story or environment at all. I guess we were supposed to think, 'hey, this jarringly ripped me out of the mission, but at least it's cool'?!
There are typical mistakes like upside-down banners, missing room brushes, so the sound gets off, lighting issues, etc.
The second unforgivable sin is the lack of rope arrows. You don't get enough to complete the mission from within the mission, so you are meant to buy them from the mission loadout. You would only know this if you read the README. So the author knew in advance to warn you in a document that likely less than 5% of the people read, but they didn't think to go ahead and just start you off with the required amount. And this mission is big enough that if you managed to get to the part where you needed them, you likely aren't gonna restart just to see why you needed them.
I'm harsh because the mission is big, but the environments are NOT unique, even between themselves, and even after completing all of the objectives and finding all but 15 loot, I still had to run around for an hour trying to find the single and only ONE path that would lead me to a place I had already been before, but could now unlock to leave.
There are some positives where the author clearly knows Dromed and has a passion to build, but the disconnect between this mission and the player overrides all of those positives. And what is likely unfair is that they didn't miss the mark by much, but somehow, in a mission this size, it feels overwhelming and frustrating on significant levels.
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star 3 / 10
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