Lane Powell
created a new topic about
Rose Garden,
Melan's best mission yet:
Replayed this and was impressed all over again, and am still missing plenty of loot. It's a sign of a truly great mission when you replay it, and not only discover new areas and routes (some of which may have not been intentional) but are still left with the feeling there's much you still haven't seen. What sets this above the earlier Disorientation (Melan's other essential mission) is the consistent level of detail; the way the storytelling, with and without words, feels truly unified, provi...,
Jan. 22, 2021, 2:59 a.m.
Clevercrumbish
created a new topic about
The Cinder Notes,
Pretty decent and decently pretty.:
The Cinder Notes is a very aesthetically attractive FM with a large number of (comparatively) high quality assets (which I think are ripped from Thief 3, though the documentation was a little difficult to understand on that front) and some absolutely gorgeous lighting. The level is compact and makes good use of verticality and levels; more than once I found myself falling into a natural flow of spying an open window from another high point and shooting a rope arrow into its sill to climb up l...,
Jan. 21, 2021, 10:37 a.m.
peter_spy
created a new topic about
Thief's Rising 2,
A tough hill to climb:
No doubt that a lot of effort went to create this campaign and the amount of content is amazing, but as a whole it's being seriously held back by both Thief 3 shortcomings and some design decisions too.
The OM modifications are quite creative, but from the beginning, gameplay relies on running, jumping and mantling, which is constantly glitching due to engine's animation and physics problems.
In terms of difficulty, I have an impression that there are always numerous guards everywhere, with...,
Jan. 20, 2021, 11:30 a.m.
Clevercrumbish
created a new topic about
The Turning of the Leaves,
Resplendent.:
I'm taking Nicked's word for it that this is a <1,000,000 units, because it sure as hell doesn't feel like it. This mission is massive, and utterly fantastic. It sees you go from nothing to so many items scrolling your inventory becomes more of a pain, it has Garrett doing magic, Garrett doing mad science, Garrett doing horticulture, Garrett wielding a frying pan, a cult, horrifying monsters... It's spectacular.
There's so much I could say about this FM but I really want people to play it ...,
Jan. 17, 2021, 9:02 a.m.
Clevercrumbish
created a new topic about
Sabotage in Eastport,
Pretty good and worth your time:
Sabotage in Eastport is supposed (as far as I can tell) to slot in inbetween Trail of Blood and Life of the Party in the official Thief 2 campaign, and in my opinion does so pretty smoothly- its plot (it details Garrett's attempts to prevent the installation of a much stronger kind of builder's child in Angelwatch before he can get there) never feels particularly necessary to include in the wider T2 narrative, but neither does it feel forced, awkward or out of place.
SiE is a small map wit...,
Jan. 13, 2021, 3:03 a.m.
Clevercrumbish
created a new topic about
A Sinister Night,
2Spooky4me... but unfortunately probably not for anyone else.:
A Sinister Night is an attempt at replicating exploration horror gameplay in Thief 2. It removes all of Garrett's weapons and items, save for a "lantern", which I was delighted to see after playing other FMs that have used the concept to help surmount the problem of darkness hindering the player as much as helping them.
Tragically, this lantern functions a lot more like the flashlight of your typical atmospheric horror game, illuminating whatever Garrett is looking at... sort of. It seems ...,
Jan. 13, 2021, 12:22 a.m.
Clevercrumbish
commented a topic about
The Perdurance,
An incredibly clever and well-thought out horror experience, marred by some singularly odd choices.:
You CAN use a vent to get into the bedroom... if you know it's there. But this is unlikely to happen because both ends of it are just too dark. I just went back and looked and evening knowing the room had a vent in it I still had to guess and scrub along the wall to find it. And I normally play with my gamma above default! Goodness knows how other people will find it. Kinda feels like it should be visible on one end- I'd say the bedroom end, so you're rewarded for remembering it when it becom...,
Jan. 11, 2021, 1:21 a.m.
Skejven
commented a topic about
The Perdurance,
An incredibly clever and well-thought out horror experience, marred by some singularly odd choices.:
Thanks for the review
About the flickering lights: I didn't really follow any "standard" horror tropes with that one, my main horror inspirations were Silent Hill and Lost in Vivo and tbh I don't really remember much flickering light from those, I just thought they do provide nice variety in lighting plus they also indicate that a lot of the the lights are malfunctioning, like a lot of different stuff aboard the ship.
About the sound monster makes: aboslutely can understand where you're com...,
Jan. 10, 2021, 9:53 p.m.
Clevercrumbish
created a new topic about
The Perdurance,
An incredibly clever and well-thought out horror experience, marred by some singularly odd choices.:
This will probably be a very long review, because there's a lot to get your head around in The Perdurance and I do feel a degree of duty to do its very weird collection of pros and cons justice. If you want a tl;dr: Is it good? Yes. Pretty damn good, actually, but its few design flaws work against it massively, and it could still be better.
This will probably be a very long review, because there's a lot to get your head around in The Perdurance and I do feel a degree of duty to do its very weird collection of pros and cons justice. If you want a tl;dr: Is it good? Yes. Pretty damn good, actually, but its few design flaws work against it massively, and it could still be better.
[NOTE: By necessity, this review includes spoilers for the plot in The Perdurance. Additionally a big part of this review is predicated on the assumpti...,
Jan. 10, 2021, 8:27 p.m.
Clevercrumbish
commented a topic about
A Midsummer Night's Heist,
Classic, but mean and irritating:
To be clear: I haven't docked any points from this mission for not being able to find loot. Only the title is harsher than I would like, and that cannot be changed. I was conscious that, although I looked for the missing loot for a long while, I was privately streaming at the time and couldn't be *quite* as thorough as I usually am taking levels apart for loot because at that point the action stalls and it makes for a dreadful viewing experience. That said however, I feel that there surely mu...,
Jan. 10, 2021, 4 p.m.
marbleman
commented a topic about
A Midsummer Night's Heist,
Classic, but mean and irritating:
Sorry but this review is factually wrong. Looking at the lootlist I made for it, you certainly don't need to find every gem available in the mission to fill the gems quota, and you don't even need to find any secrets to reach it. You also mention that the key in the sewers is not found where the readable says, but it literally is found where the readable says it is, and in a logical location to boot.
Also, if I remember correctly you do need to find a secret compartment in Thief 2's Runnin...,
Jan. 10, 2021, 1:19 p.m.
Clevercrumbish
created a new topic about
A Midsummer Night's Heist,
Classic, but mean and irritating:
A Midsummer Night's Heist is your classic Burglary Simulator experience, the kind of map I love: No undead BS, no weird surprises, just a foppish oaf with a big house and lots of valuables. Excellent. An optional (yet still compelling) objective exhorts you to knock out no more than two people, and the rest is a standard one-big-target-plus-X-loot combo.
The map is well designed with many openable escape routes, secret passages and avenues for vertical traversal such that movement feels fl...,
Jan. 10, 2021, 5:57 a.m.
Konrad
commented a topic in
Русский форум,
Скажи привет!:
Точно :),
Dec. 29, 2020, 11:01 p.m.
cyb3rhell
commented a topic in
Русский форум,
Скажи привет!:
Скорее это краткий обзор состояния всего киберпанка в целом, но не будем о грустном, праздники на носу, хехе ;),
Dec. 29, 2020, 10:01 p.m.
Konrad
commented a topic in
Русский форум,
Скажи привет!:
привет cyb3rhell. Я надеюсь, что ваш ник это не краткий обзор Cyberpunk 2077 ;),
Dec. 29, 2020, 9:51 p.m.
cyb3rhell
commented a topic in
Русский форум,
Скажи привет!:
Первым буду, привет! :),
Dec. 29, 2020, 8:50 p.m.
MarcusFlintlock
created a new topic about
The Greyquarter Heist,
Genuinely fantastic.:
I'm new to Thief, relatively speaking, so I appreciate a mission that challenges me without asking me to somehow find the 1x1 pixel switch that opens the safe required to complete a mission. This one did so.
It's also pretty damn funny. Trying not to be too spoiler-y, there's a readable that I'm pretty sure is making fun of certain building designs in Thief fan missions made by novice level designers, which is to say insanely cramped, claustrophobic, and not really functional. Maybe a lit...,
Dec. 27, 2020, 9:09 p.m.
Konrad
commented a topic in
English Forum,
Sorting FMs: Thief 1 + Gold + 2:
Fixed.,
Dec. 21, 2020, 6:05 p.m.