nanao.
created a new topic about
The Scholar's Hand,
Shadows of Dark Camelot:
An excellent mission though one does begin to wonder what the thing is lately with the fad of many better works using seemingly as primitive T1 graphics and assets as possible in stark contrast to let's say the late 2000s to mid 2010s - I like my FMs visually as good as it gets and preferably in T2, no nostalgia - everything T1 can do visually can T2 emulate and do better at that, it used to be progress as opposed to retro/devolution. But other than that can this FM serve as a textbook exampl...,
June 9, 2023, 4:33 a.m.
PaganBeerNerd
created a new topic about
Cracks in the Glass,
Twisty and a little confusing at times:
This mission took me a little time because after you've run around the same areas a few times, it starts to get a little disorienting, and either by accident or design, the map is no help.
Other than that, this was a lot of fun. Inventive and original rooftop set pieces, and unlike some thief missions, this one doesn't strip you of equipment. I found some gas mines that were super helpful.
The architecture is excellent, and the author clearly cared about the details. It has a lot of f...,
June 9, 2023, 12:18 a.m.
nanao.
commented a topic about
Bloodstone Prison,
Good FM with one annoyance:
Otherwise a solid mission that belies its age (though key-heavy) but the vault key solution is really terrible and utterly non-divinable on one's own, especially as the script seems to be broken in some way without clarity as to what actually triggers it - I just fuddled with all inventory in front of the ghost for minutes on end until I got a response.,
June 8, 2023, 8:11 a.m.
Aemanyl
created a new topic about
The Scholar's Hand,
Excellent old school fan mission:
Another masterpiece from Nicked. If you are up for a classic Dark Project experience, then you should definitely play The Scholar's Hand. The mission is great in terms of gameplay, as it allows freedom of exploration, provides the player with a few completely new and exciting tools of trade, and isn't frustratingly difficult or challenging. A few areas in the level, especially the scenic lakeside inn and the mysterious ruins (clearly inspired by The Widow's Ire FM), are just enjoyable to beho...,
June 7, 2023, 4:17 p.m.
Kubrick
created a new topic about
The Scholar's Hand,
Great fun:
Another nicked classic. This one makes me think a lot of Ascend the Dim Valley, both in colors and the structure of going up terrain. The story is non-intrusive but otherwise very interesting, letting you piece it together (not that there is a lot to piece anyway, and that's not a bad thing) through diegetic and realistic readables that don't exposition-dump anything. Solid Thief 1 gameplay and looks.,
June 7, 2023, 4:44 a.m.
Kubrick
created a new topic about
Calendra's Cistern,
Second chance, and advice for newcomers:
Tried it last night and this time I completed it fully. It does show it's age but it's wonderful how much it does, it really is astonishing to see the echoes that reverberate up until recently released FMs. Here it was done for the first time, and it's still nice to experience. Exploration is not as rewarded as it is demanded, a little detail I like considering how the modern trend of games and some FMs today sometimes tends towards giving you the typical chest under the stairs.
A couple t...,
June 7, 2023, 4:39 a.m.
Konrad
commented a topic in
English Forum,
Mobile thief game:
Yeah there was a Thief: Deadly Shadows mobile game for Java Micro Edition devices: https://www.youtube.com/watch?v=B8iWvdJibr0,
June 6, 2023, 2:01 p.m.
Kamlorn
commented a topic about
Heist at Hilbert's Highrise Hotel,
Made me feel more clever than I really am!:
Yeah, every puzzle have such an elegant and unobtrusive solution. Found myself screaming Eureka inadvertedly!,
June 5, 2023, 7:09 p.m.
Kubrick
created a new topic about
Roofs of Gold,
Too gamey:
Such a shame that a beautiful, small FM, with no wasted space like this one feels so much like a vertical slice of what the author can do, rather than a proper FM. The story as well is such a thin excuse that I'd rather it was a straighfoward "just steal everything".,
June 5, 2023, 4:15 a.m.
SPIDIvonMARDER
created a new topic about
Matriarch,
Matriarch:
Trochę jestem zaskoczony wobec samego siebie, że dałem tego tak niską ocenę, ale niestety...
Na początku do zagrania zachęciła mnie miniaturka z balonem (o! Coś nowego!) oraz ogólnie wysokie oceny na Thief Guild. Widzimy intro z jakąś cyrkową menażerią. Proste, wręcz nieco prostackie, ale jednak wciąż intrygujące swoją odmiennością. Czegoś takiego w Thiefie nie widziałem (spoiler: dostatecznie nie wykorzystano tego motywu, a sama przestrzeń cyrkowa biedna. Ale był easter egg). Inną pozytywn...,
June 4, 2023, 12:51 p.m.
Kubrick
created a new topic about
Into the Maelstrom,
It's nice!:
Small, very short, creepy, and it's only downside is that the shadows are not that worked upon. What you see and how hidden you are doesn't really match. Otherwise, great intro mission to a campaign that doesn't exist.,
June 3, 2023, 3:30 a.m.
sigfried
created a new topic in
English Forum,
Mobile thief game:
Do you have any information about any Thief mobile game or something similar? I heard that there were one game, probably a java one? I have found only this quiz https://play.google.com/store/apps/details?id=com.Madcrapb.ThiefQuiz it seems to be cool it has a lot of questions and it is kinda hard,
June 2, 2023, 10:45 a.m.
thebigh
created a new topic about
Reap as You Sow,
A heist in bright daylight:
Missions by this author are always full of imaginative new ideas and experimental features. This one is no exception. It's an admirable attempt, and a clever story with some really nice touches, but falls flat in other areas.
You play as a private eye hired to uncover the dark secrets of a wealthy landowning family and sneak onto their property under the guise of visiting their famous hedge maze. It's a bright, warm summer day and there are very few shadows to hide in, but guards won't obj...,
June 2, 2023, 5:04 a.m.
Aldarith
created a new topic about
Heist at Hilbert's Highrise Hotel,
Made me feel more clever than I really am!:
This mission had some hits and a couple misses, but mostly hits.
The thing that makes me happiest is that Trefoilknot managed to make me feel very clever - that's hard.
There were a couple puzzles for which the solutions were beautifully hidden in plain sight, and a couple that made an underutilized and dusty corner of my brain come to light.
The thing I would complain about is that there was a gross sin of metrics committed - there is a section in which a series of locks above head...,
May 31, 2023, 4:47 a.m.
thebigh
created a new topic about
House of Theo,
Flawed mission with some nice touches:
I found it hard to give this map a rating. On one hand, it suffers from oversized and underdetailed architecture and some very irritating sound choices. On the other, parts of it look amazing- the approach to the fortress still holds up well today, what a view!- and there are some very, very fun stealth bits that lift the map above mediocrity.
The major downside to this mission is the ambient music, which is both deafeningly loud and annoying. Additionally, there are occasional instances ...,
May 31, 2023, 2:54 a.m.
Kubrick
created a new topic about
The Eye of the Gems: Shadow and Fog,
Garret goes to Amnesia The Dark Descent:
It's no secret that Terra is a fan of ATDD. They are a mission author that consistently tries to create horror missions and this time it's literally what it says on the title. The aesthetics and the monster's visuals are lifted right up from that game, and regardless the mission consistently makes impressive visual set pieces. Too bad that both the soundscape is almost none existent, and the mission is so dark you can run around everywhere, making avoiding the enemies trivial. It could've bee...,
May 31, 2023, 1:29 a.m.
Kubrick
created a new topic about
Bertrand's Forgotten Tomb,
Tombs are never my cup of tea but this one is nice:
Pros: A tomb mission with puzzles
Cons: A tomb mission with puzzles
Beautifuly built and nice to see what it does with such a small space (that doesn't feel like it at all). Nice nods to the player in the readables and the hint statues are great.,
May 31, 2023, 1:04 a.m.
Goblin_Grease
created a new topic about
Religious Conflict,
Somewhat annoying and very unique looking:
A typical Cardia multiple maps fm - the first map is a rather uninspired and somewhat boring City section , as always the loot goal is insane! The 2nd mission is again typical Cardia - astounding level design and sound use , amazing item placement and SUPER annoying to find secret switches needed to progress. ... . This is the only thing holding back the amazing 2nd mission.
Open a walkthrough and play through these two mission simply to experience the amazing 2nd mission.,
May 30, 2023, 9:20 a.m.