Topics regarding selected fan missions (any language is allowed, however English is recommended)
There is so much love in this mission it goes off the charts. All the placements of objects, the rooms plans and loot, everything is meticulously placed.
Its a very rare breed of FM's that make a world that feels lived in, and this one nails it. It was made with a feel for line of sight, rewarding curiosity, perfect mix of scale that feels tig...
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Really atmospheric stuff in here. What "A Thief's Training" does with visuals is really impressive, as it brings into broad daylight arguably the darkest game in the series, and one of its darker themes as well. Both the little city section and the compound look very good and you get some brilliant sunlight effects, which are rare even in T2 FMs...
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After playing so many fan missions one can begin to think that everything has become stale and played out, and then a mission like this one comes along. Wow! A Thief's training is just dripping with atmosphere, with truly striking daytime visuals and a top-tier use of music and ambient noises to create a sense of place that had me pausing severa...
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I played this mission and I was left with the impression that the author has a real talent for building Thief The Dark Project maps. I really hope he will not stop here and build some more maps. The atmosphere and gameplay of the mission are simply wonderful. This is a daylight mission which i recommend to everyone. It really left a strong impre...
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A good mission that feels like a leftover/spin-off from The Black Parade that did not fit narratively into the campaign by some of its authors in disguise (the overall level of craft in all aspects but also the amount of similarities/references is such that it's hard to believe this is really a beginner effort) - even the formulae/mannerisms and...
forum Replies: 2 thumbs_up_down Votes: 1
I really enjoyed this one. It's a nice, creepy little mission with plenty to steal, a mystery to solve, and it doesn't drag on too long. The author has a real eye for lights- some of the volumetric rays are just amazing. The readables were effective too. Just enough to give some flavour to the mission while still leaving an air of mystery and no...
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Although the title spoils the "surprise", still it kinda caught me off guard - in quite a pleasant way! One of the best homages to an original mission. Also: another fantastic map set in daylight! If you've played a lot of fan missions, you'll clearly see from where the author has taken the inspirations, but I think the ideas were remixed with a...
forum Replies: 0 thumbs_up_down Votes: 2
Since it doesn't have any reviews yet, let me briefly summarize the whole series here in one place.
A Love Story is a predominantly city-mission series (except for parts 5.1, 5.2), the premise of which is doing a number of tasks to help your buddies in their love affairs. Fetching items constitutes the bulk of gameplay in the series, with an ...
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A straight forward, small-time bank heist with a big pay-off.
Despite finishing it quickly, I was pleasantly surprised by a few things the creator decided to add in, especially for a beginner map-maker when this was created. When you're not resisting the urge to batter every passerby's skull in with your newly discovered mace—a reward for the...
forum Replies: 0 thumbs_up_down Votes: 2
I didn't really like this mission.
I think the idea is cool, having AI fight each other, hunting for gear, having some sort of high-tension escape. The problem lies in the lack of polish and overall general feeling of someone who knows what they WANT to do, but not being 100% sure how to achieve it.
Your main objective is to find a sword, ...
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As another early FM, Poor Lord Bafford is solid. Perfectly serviceable, with the context in mind that making FMs was still a new concept.
The mission is simple: go in, steal more of Bafford's stuff, leave. Loot is pretty fair, especially since a good chunk of it is in a single room. Unfortunately, you can kiss ghosting goodbye since that room...
forum Replies: 0 thumbs_up_down Votes: 1
There's not really a lot to say with A Noble Death. That's almost definitely due to FM creation being such a new thing at the time, but the mission itself is straightforward, competent, and (most importantly) actually finished.
The architecture is fairly basic. The whole level is basically a small rectangle inside of a larger rectangle, but ...
forum Replies: 2 thumbs_up_down Votes: 2
Thanks Tels
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For a mission made back in 1999, this is absolutely great and even today this would be a very solid FM! It's got clever layout and the author has really designed it to be played sneaking rather than sword fighting. The story was interesting and it fitted in nicely.
I definitely recommend this old FM, if you aren't too afraid of the undead.
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If you've played the first part, DP2 is like a fully-fledged version to what's been teased in DP1.
It's built around scripted events and plays like a movie, and to be fair it does good job with that.
Today the effects may not be as impressive, but back in the day they felt really awesome. If you already played Thief FMs 15 years ago, you'll...
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Nicked's missions often contain what I suspect is metacontent. This could be interpreted as a slight parody of the extremely vertical (to the nth) FM fad of late.
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This has an interesting premise of sneaking inside a place disguised as a nightwatchman. There are some new mechanics going with it that sometimes-kinda-sort of-not always work (?) but are interesting to try out nevertheless. The atmosphere is also quite good, with black-reddish colour palette and overall visual design bringing about a grim, sin...
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This FM is as straightforward as it gets, and it works.
It's a perfect fit if you want quality, but don't feel like plowing through an overstretched story with difficult puzzles.
The level design is especially noteworthy, as the mansion layout allows freedom, exploration and stealth, while remaining convincing and looking great.
The charact...
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