Topics regarding selected fan missions (any language is allowed, however English is recommended)
just finished (more or less) a first playthrough on normal. level design is very intricate throughout the whole game, i could easily see replaying these missions several times over and still finding something new every time. even just trying to pick standout missions seems pointless, they pretty much all standout. doing a second playthrough now ...
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first of all the mission is massive, have a good atmosphere and smart layout, i didn't find it hard to complete the loot requirement and it have fun side content to explore
the thing i disliked the most is the voice acting for the protagonist, i am not putting whoever voiced the character to professional standards but hes making such a weird ...
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This could very well be it's own game. Only three missions in and I feel like I'm playing an official TTLG Thief.
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Nicked's missions often contain what I suspect is metacontent. This could be interpreted as a slight parody of the extremely vertical (to the nth) FM fad of late.
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- Fantastic attention on details, lots of great scenery and little environmental storytelling moments.
- The cinematics are really good, they set the tone quite well. The animation is perhaps a bit choppy here and there, but the artwork is beautiful.
- An overall amazing sound design (though I experienced some strange glitches a few times whil...
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First mission is everything you want from a city mission without it becoming at all overwhelming, something that tends to happen to me with this FM style. Stoney skyscrapers of the best fantasy kind. The readables are highly enjoyable and the map is very useful. The loop you make through the city and the city areas (in the gameplay sense) give i...
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The second mission in a small campaign by the name of "In a Time of Need"
I will say right away I did not expect this to be so good, I went into it with expectations that it would be more like a first mission, maybe a bit bigger, but this was bigger and better in every way. The map is bigger what feels like 3 times than the first mission, this ...
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This is the first gimmick FM I've played and it made a great impression, would love to see this approach done more! I was greedy and got to the loot bug, but that was near enough to the end that it didn't matter and throughout there was wonderfully hectic and doomy feeling. Amazing to see what kind of feats the old game can be bent to.
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Mine Saga, by the author's own admission, is a compilation of their previously released missions in one convenient download, but the title suggests it's going to form a cohesive whole. Spoilers - it doesn't. The first mission, Darkstone Mine, is a small, experimental map that makes heavy use of Thief 2's most under-utilised inventory item, flare...
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A splendid example of German surrealism where fallen civilians dutifully raise from the dead to run and report to the guards before they finally kick the bucket, people get locked in their own master study by unknown pranksters (presumably disgruntled employees for skimping on THEM) that throw away the only key into where it should normally rus...
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This is a short-yet sweet level with nice atmosphere and a tad of fairy tale charm. I expected something else story-wise but it wasn't bad at all. Gameplay-wise it's on the simpler side, definitely benefits from ghosting, otherwise seems to easy. All in all I'd say it's an hour well spent!
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The problem with this mission is that it plays like an obstacle course unfortunately paired with environment solving puzzle, i.e., one precludes the other because to thoroughly explore the environment one has to get rid of the obstacle course first. But once you remove that the puzzle part becomes thin and trivial and the whole mission comes cra...
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Short adventure-horror mission, the beginning gave me almost Silent Hill vibes with some of the sound design and the way the level was progressing. I completed the thing in 16 minutes, so treat it more as a warmup mission, still would definitely recommend checking this one if you like to be a bit spooked.
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I must say I am surprised at the number of the highest accolades this mission pack has initially garnered because this is clearly a beginner effort although with sparkle and many clever ideas. The pack gives heavy nod to some of first Thief's most loved missions of which I would specifically point out Cragscleft and The Sword and especially the...
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It's perfect if you're just starting out or need a little warm-up before tackling the big stuff.
The mission? Break into this two-story mansion (plus a basement) and blackmail the lord living there. It's not too big, but it's packed with rooms to snoop around and loads of loot to swipe. The mansion's size hits that sweet spot - challenging en...
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Finally got to play this classic, and considering its status among the fans, gotta admit I was a little bit disappointed.
I was expecting something to the tune of Sound of a Burrick in a Room - grand, open city with abundant gameplay choices and increased emphasis on the vertical, but instead it plays closer to Rose Garden - being caught in a l...
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Quite possibly it's the ultimate city mission of Thief.
I can't imagine anything being done better within the constraints of the contest.
The city being vast, attractive, and open for many different exploration routes makes for a brilliant and rewarding gameplay in classic thief style. The perfect use of original resources builds great atmos...
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I have played the first Thief games a long time ago, and at the time the only fan mission I downloaded was Thief 2X. Little did I know back then the mesmerizing world of fan missions for the Thief games (to a lesser extent including Deadly Shadows). Since this is my first review of a fan mission, I'll be brief.
Ominous Bequest is nothing sho...
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