At its core it's an early city mission based on exploration, with a mix of positive and negative quirks.
You get your usual selection of locations strewn around, and visiting them feels rather rewarding, so your interest is sustained until the end. There are several ideas laid out that seem awesome for 2000. I'm thinking quips, conversations, and animations being used in such an early FM.
Nothing too impressive visually (by today's standards). The overall style is fairly basic, but not obnoxiously bad, especially for a 2000 FM. It sticks close to the OM vibe most of the time.
Now, while the gameplay is the strong point for three quarters of the mission, there are some questionable design choices as well as elements that have aged pretty badly. It's rather keyhunt heavy and you'll quickly find yourself running around with dozen+ keys. This is obviously well before keyrings became a thing in FMs, but needless to say - this is far from ideal. Moreover, all the objectives are required, whereas some of them clearly could (should?) have been optional, like finding all the keys to lockboxes. This means you'll have to sweep the map from top to bottom and it does become tiresome toward the end.
Not much to say about the story. It's there, it's decent, if a bit all over the place. It's the start of a larger storyline, so you'll need to consider it within the broader context.
Overall, it's a respectable early attempt at a city-exploration style FM. While a little dated by today's standards, it's a solid play for those interested in digging into some of the lesser-known campaigns of the past.
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star 6 / 10
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