Topics regarding selected fan missions (any language is allowed, however English is recommended)
When I saw the four or so pages of maps, I thought I was in for some painful disorientation but, surprisingly, I only got lost once, and it was in the unmapped area. The factory area is probably too large, but its layout is fairly easy to understand once you realize all levels are arranged around the central Reactor (the maps do not make that ve...
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With an intriguing premise and a promise of infinite descent into the depths that keep going, with beautifully crafted underground city this FM is absolutely ruined by the ginormous factory section. You are forced through an infinite collection of identical rooms containing a piece of loot and sometimes a lever.
Great effort derailed by pursui...
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Wow, does this play nice.
I see lots of complaints about the mission being oversized. True, there is a plethora of locations to visit and objectives to complete, but I wouldn’t say it’s really that much bigger than some all-time city classics out there. For me it was a one-sitter (obviously not in a completionist playthrough, though), which is ...
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Small, but somewhat decently-designed mission.
Loot goal is easily attainable, but not too easily, even on Expert.
Not much of a keyhunt, which is nice.
I do rather like the random patrols of the guards, and the fact that they go to turn on deactivated lights.
In spite of all this, the map is somewhat of an amateur effort.
Textures could ha...
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This mission gives very poor first impressions, with a huge tavern full of drunk acolytes. This left me thinking that I was in for a bad time, and honestly, I was wrong. Once your in the temple itself, this mission is extremily enjoyable.
The temple is small, but not overwhelming cramped. You can easily sneak through all parts but the chapel ...
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i just stole Calendra's shrine key and I'm stuck on Calendra's house part how do i even get back up in the sewer? I'm sure it's a great fm but like its confusing.
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So I am harsher than most reviewers. For me a 5+ is a good mission, but I know most people would never dare rate anything below a 7 unless they hated it, so as a result seeing a nice round 6 made me uneasy.
Quite honestly though, I had a blast with this one.
In this mission you are doing one of those assassination jobs which I usually hate...
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Check out my speedrun for this mission. The puzzle took a little bit of time to figure out at first, but it was a really fun shorter mission.
https://www.youtube.com/watch?v=7VYO--gj14g
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Is this mission supposed to play without lockpicks? Because I don't get them at any difficulty but every other door and chest is locked so I suppose it is not meant to be viable without them?
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This mission is for the player to blow off some steam. Some readables are obscene and crazy at times, but I still had fun. Story is just so insane and comical at the same time. Overall: witless, quite mad, but refreshing fan mission.
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A really good-looking city mission featuring nice variety of locations, with the underground hideout areas worth particular praise. Perhaps nothing especially original in this one, and its story quite forgettable, but both the brushwork and the atmosphere are very good.
For all the rest, it depends on what style of play you prefer. City missi...
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Firmly sits next to The Sound of a Burrick in a Room and Endless Rain as one of my favorite city missions and just fan missions in general. Love how the mansions are designed differently and the Undercity section is so cool.
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There were some great twists in this level every time I progressed, atmosphere was amazing together with the level being set during the day. The way this mission started with Garrett completely unarmed and on the run was very well done, and also how the level changes every time you make progress and have to backtrack a few times back to where yo...
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As someone who is reviewing FMs. Old terrible stinkers are fun to review only if they contain something unique or strange to make fun of. Or are terrible in ways that allow me to tear into the author guilt free. But most bad missions are not like that. Every FM from Koobze, to Ominous bequest, has genuine effort and work put into it, and without...
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Belboz is a name that is starting to get a certain level or recognision. As well as making the awful docklands, they are also responsible for Garretts revenge, the Tricksters gem mine series, and of course, this mission.
Honestly; I have gone from dreading his missions, to absolutely looking forward to them. Pretty impressive as he is one of th...
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My second fan mission, and my second Thieves' Guild overhaul. I played Rogue's Lair (2024) yesterday, an ambitious expansion of the original experience (I gave it a 7/10). Intertheft is less grandiose, but I believe this is a strength.
Intertheft is more focused, tighter, and cozier. Areas feel more varied than in Rogue's Lair. Interiors are...
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A few days ago, I started replaying Thief Gold. It's my first time on Expert. Since I did not skip the Thieves' Guild mission the first time around, I dreaded the idea of replaying it. Thus, I started looking if some fan mission managed to update the original. To a lot of coincidence, I found that this fan mission was released only two weeks ago...
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