Topics regarding selected fan missions (any language is allowed, however English is recommended)
Near its start, one readable said "30/03//386". I also read the name "Truart". I immediately thought: ah okay, so this takes place shortly before Thief 2 itself.
You can throw all that connecting out of the window straight away.
This mission defies logic, especially in the storytelling department. And that's what makes it shine. It's lik...
forum Replies: 3 thumbs_up_down Votes: 1
The atmosphere, setting, enemy and level design remind me a lot of Dark Souls (not the difficulty or the combat, needless to say). The map layout is really well-done, often making you search for points that bring you deeper into the strongholds of the three brothers.
The atmosphere is amazing, with a big contributor to that being the enemies...
forum Replies: 0 thumbs_up_down Votes: 1
The majority of this mission is in pitch black. It's not that the author did a bad job of lighting, its that they intentionally hid things in the total blackness.
Blackness isn't ambiance, it's a way to tell your potential fans to take a hike, you don't really want them to play your mission. Required gold and access to the main quest item...
forum Replies: 0 thumbs_up_down Votes: 0
This has a lot of things going for it. Great architecture that keeps you moving across a decent sized map with unique areas that help you to not get lost.
The use of tile flooring and grates are intentional for gameplay purposes and don't sprawl over the entire earth as a gotcha that many other authors employ.
There are multiple paths ...
forum Replies: 0 thumbs_up_down Votes: 0
Buggy, overly-complicated, needlessly-obscure and just generally annoying. 8.4 stars is pure hype.
forum Replies: 0 thumbs_up_down Votes: -1
This was a good mission otherwise ruined by a few major problems.
First we have the typical world building with no backdrop or hiding the fact that the square room brush begins HERE! A massive blob of water free floats into either a brick wall when its supposed to be the ocean or an infinite sky. You can climb out of the world in a few plac...
forum Replies: 0 thumbs_up_down Votes: 0
As most of the demos, this is great for mission authors but offers little to mission fans. Completeable in a minute with messy terrain brushes, misplaced textures, wrong use of lighting, and a broken objective (again just my first 60 second observations).
Still, if you want to load up a mission in dromed to see some of the basics, this one...
forum Replies: 0 thumbs_up_down Votes: 0
To preface, I don't think length equals depth. A mission can be short and still dig deep. For example, simply adding some more readables could provide background information about Raputo, shady business dealings, connections with other gangs/City Wardens etc. Double or Quits doesn't really do that. The briefing is the only thing you really read ...
forum Replies: 0 thumbs_up_down Votes: 0
A rating seems harsh here as the goal is NOT to be an FM. But since it's listed as an FM (even with the demo designation) I feel I have to say not to bother with this unless you are an FM author and you need to see how to add a lantern to a patrolling guard. In this case, demo doesn't mean a part of a larger work, it simply means to demonstrat...
forum Replies: 0 thumbs_up_down Votes: 0
There are some fundamentals at work that some early missions are lacking, but these are tacked onto a nightmare of a mission (and not the good kind).
To just name a few issues:
Very cramped spaces with steps that have to be mantled and doorways to get stuck in.
floating water cube.
misaligned textures and gaps in walls that obviously weren...
forum Replies: 0 thumbs_up_down Votes: 0
10/10 stuff here. It's not a traditional Thief mission by any metric, but it shows what a creative and talented mind can do with DromEd and with the Thief world in general. The various scenarios are well-constructed, there's a good heaping of visual/auditory/narrative flavor, and the game itself functions stylishly and flawlessly, near as I can ...
forum Replies: 0 thumbs_up_down Votes: 0
I really want to rate this much higher. The author does a great job with massive buildings in a city and the scale is well done.
The biggest problem I have is that the mission doesn't complete. I found confirmation of a known bug and even with the .dml file added, I still never received the last 2 objectives. Even though I completed ever...
forum Replies: 0 thumbs_up_down Votes: 0
First of all, I knew this is going to be Thief Gold's "swansong" or something to that tune, so I expected just the same, went in with almost no NewDark enhancements, all stock T1 resources. All the levels definitely did look very well, much better than the original TG of course.
Now, despite TDP being my favourite out of all Thief games, it h...
forum Replies: 0 thumbs_up_down Votes: 1
This mission had some neat thought, but it wasn't enough to make me want to ever replay it. It's very small. There are some bugs where you get stuck in the elevator, you have to mantle up incorrectly sized stairs, the water isn't brushed correctly in the fountain, etc.
As small and short as the mission is, it's inflated even at that. You...
forum Replies: 0 thumbs_up_down Votes: 0
While there a few things to complain about, this is a good "city" mission that feels like a proper Thief level. It's not perfect, but it offers a great experience once you understand the problems.
Locks take about a minute to open in some places. This would be ok for a one off, but not for multiple chests/doors.
To the author's credit, t...
forum Replies: 0 thumbs_up_down Votes: 1
Another pretty simple mission, but quite a bit larger than my previous Skacky mission (Vanishing Point). Though simple, this level is on point with the execution. It doesn't feel too tough, but does keep things tense. The mansion layout is neat. Though I expected a bit more due to high ratings, the mission grew on me due to sheer fun factor. Fin...
forum Replies: 0 thumbs_up_down Votes: 1
Though this mission is small in size and scope, it lingers in your mind after playing it. This is due to the strong atmosphere, which never gives the mission away, but keeps it lurking underneath the surface. The gameplay is pretty standard, as you're sneaking past/beating up some guards on the streets, then enter a small mansion area to empty o...
forum Replies: 0 thumbs_up_down Votes: 1
It appears that there are doors with no keys that are required to finish. The first time was obvious because there was only 1 room and 2 guards. One had a key that didn't open the door, and the room was easy enough to search and had nothing else in it. Luckily it was a wooden door that could be bashed, but I was worried right off the bat. Yo...
forum Replies: 0 thumbs_up_down Votes: 0