While there a few things to complain about, this is a good "city" mission that feels like a proper Thief level. It's not perfect, but it offers a great experience once you understand the problems.
Locks take about a minute to open in some places. This would be ok for a one off, but not for multiple chests/doors.
To the author's credit, they didn't just use one texture for all the buildings, but since it's a city, they should have used themes to help sections feel distinct. Its much better than other missions, but still could use some work on helping to navigate the city by making things unique in different areas.
The objective states to loot various houses in the city... most of those are fake doors and empty squares. But once you realize this author was creative, you do get to enter about 3 homes.
There were several doors to nowhere that should be textures. When there are real doors, it forces you to look for keys that don't exist You also have to bash several doors in, which is much less thiefy.
Main objective hidden behind banner, but areas can be so bare, I left banners up so I could recognize my surroundings.
Not sure if mission designer or dromed problem, but even with "auto-loot" setting on, gold pouches were not auto looting. In my loot hunt, I was picking up every body to look for pouches, and I finally found a pouch on a body I had picked up many times. This was frustrating as I would have finished this mission in a fraction of the time had it worked correctly.
Author used the gold ring a few times which is incredibly difficult to see (I prefer a clue to "hunt" when something this small is used)
Even with the negativity, this was a fairly clean experience in terms of bugs and glaring author mistakes that riddle many missions. I enjoyed it and would recommend, but if loot hunts, key hunts, or excessive backtracking bother you, you might bring a walkthrough with you.
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star 7 / 10
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