This has a lot of things going for it. Great architecture that keeps you moving across a decent sized map with unique areas that help you to not get lost.
The use of tile flooring and grates are intentional for gameplay purposes and don't sprawl over the entire earth as a gotcha that many other authors employ.
There are multiple paths to many areas and guards like to path in the shadows which is a fun twist. Hiding in the shadows is good but you have plenty of time to make a decision before someone walks right through you.
I found this to be good use of scrolls and books. Not perfect, but good. The problem with fan missions and how they use readables is they copy what the original game did. The problem with that is the original game had cut-scenes, mission briefings, conversations, and other missions to build on the plot. So when they leave a random scroll lying around, it adds to the ambience of an existing plot. Most FMs copy this but don't include the cut-scenes, conversations, briefings, etc so you just get a few odd thoughts on paper that add nothing to the story and call it a plot. I'm praising this mission for finally adding a bit of plot to the readables, although there was room for improvement.
This mission has a lot of loot... but no loot objective. I guess there doesn't have to be one just because everyone else uses one. We did have an objective to steal something, but it feels wrong on some level to not be able to check off someone else's box for how much money they thought we should collect ;)
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star 7 / 10
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