Topics regarding selected fan missions (any language is allowed, however English is recommended)
I was ready to deem this an 8 or 9 most of the way through the mission, but now I fear a 7 is too generous. This is a nice-looking, well-designed, very large level that just keeps going. I was really impressed by the rooftop section, the number of guards, the hidden loot, and even parts of the story. There were quite a few, 'oh, neat!' momen...
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A seemingly abandoned mansion, some corpses lying around, otherwise nothing...what could go wrong?
Well, some things for sure. The twist of this mission reveals itself rather quickly - you enter a mirror world in monochrome.
Interesting and challenging, as your enemy can´t be killed.
While I´m usually not a fan of mission with invincible enem...
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Ok, while it sounds intriguing to have a mission with a roman theme...this one doesn´t really delivers. A bunch of scrolls with Latin doesn´t make it roman. I don´t expect too much effort, although it would have been nice to have some custom designed mission with buildings, NPCs and so on that really look like during the ancient roman times.
S...
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This mission feels a bit like one of these from 25 years ago. Doesn´t mean it´s a bad thing. It´s not really big, but well-designed enough to be enjoyable for a while. Has vanilla feeling. You rob a mansion and leave. Some stuff is cleverly hidden enough.
So, I can recommend it.
PS: Gut gemacht(Autor, bist du Deutscher?).
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A hotel? Well, why not. While it doesn´t reach the bar like the hotel mission in T2X it´s ok. Some secrets, a bit plot twists and humour. The house is ok designed. But I noticed an error nearby the elevator, my character got stuck halfways, but I could free myself with an elevator ride.
You can kill enemies, which I did, hehe. Feel free to not ...
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While it´s a real short one it´s not bad. You sneak on the beams in a noble house, and find some incriminating evidence and loot...yeah, why not.
Finished in around 12 minutes. Has some nice T2 vanilla vibes.
The ideas of the author are interesting. If he improves his work, we might see some good stuff in the future.
BTW you can even kill on ...
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Cool concept, nice level design, striking visuals, interesting lore! For a speedbuild, this level is more cohesive than I thought it would be going in. Playing it as a prequel to trying out Seven Sisters by Lady Rowena!
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A fantastic first mission. First, let me say that I know who the author is, so with that cleared off the table on to the mission itself.
The opening area sets the bar high in all of details, overall level of visual and sound ambience and in how well-ripened the whole locale feels, easily equalling some of the best "visually modern" city miss...
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The first thing I noticed for this mission was the difficulty options: Easy / Expert / Hard (do I choose the middle difficulty or the far right one?) If you didn't notice, expert is usually on the far right and indicates the most difficult option. So did this author inadvertently switch them, or are they calling "hard" the most difficult?
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This author provided more details and ambiance than most demo makers. It's close to a small mission, but the objectives don't give direction, and I couldn't find a way to "complete" them.
The cart at the beginning is quite fun, and there are some neat ideas throughout, but in the end, this is just a resource.
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This only suffered from a few minor issues, like guards getting stuck on patrol and short/fast patrol routes when you don't have a blackjack or lockpick.
This is well designed, looks good, is thought out, and is fun to play. My biggest issues are that you don't know why your blackjack and lockpick are somewhere else and spread out in the t...
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I was going to be very harsh on this until I realized it's a demo. For that, I would still say it's not very useful as is, even though a couple of interesting things were attempted. First, we have the map of the city as the loading screen. That doesn't make any sense. You are given no objectives, and the objective screens were edited to be v...
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Yes, I would recommend this mission, but with a walkthrough handy. If I can post links in a review, here is one:
http://www.users.freenetname.co.uk/~gonchong/
(You will have to click "level design" and then the link for Thief:Dark Project and Thief 2, and then the Shunned mission and then the walkthrough link, since the web page all ope...
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I get that this might appeal to a portion of the player base, but when you take the blackjack away on an all-human mission and then say, 'no kills, ' it stops being Thief for me. But that only begins the long list of problems I have with this mission.
The first impression I received was from 2 blank objective boxes on the loadout for both ...
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This mission does what it sets out to do. It has little in the ways of story, nothing in the ways of stealth. It is all about puzzles here. The puzzles are near-perfect in terms of difficulty. Personally, I only had to look up a small detail regarding the magic beans. Aside from that, I managed to figure out everything on my own. There are a few...
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While this looks more appealing than several demo missions, it doesn't seem to offer much in terms of what an author would need help with in building a mission (or for a fan in wanting to play one). The point is to throw hammers at things, but it's not even very solid in that implementation. The hammers don't appear to actually hurt the creatu...
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Brainchild completely breaks all FM conventions in favor of something abstract, off-putting, and plainly strange. To my eyes, that's a good thing.
It's interesting playing this in 2025, when megastructures have become commonplace in indie games (Lorn's Lure and V.A. Proxy being some examples of the trend) -- Brainchild was two decades ahead of ...
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Seems like a pretty buggy mission. In the beginning, the thief I was meant to chase fell in the water after being semi-alerted to me right in front of the mansion he was supposed to enter. He doesn't seem to die, but I bet I can't get a gemstone when this guy has it in his hands the entire mission.
UPDATE: He almost died, and then he found me...
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