Topics regarding selected fan missions (any language is allowed, however English is recommended)
Mapping itself combines the art of stealing from rich bastards, with dealing with the magic that makes sense and yet defies our means of logic. The puzzles are very simple yet complicated, you are not truly lost within this maze but simply searching for the treasure and keys to continue your journey. Overall Id say you have a highly impressive ...
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This map itself is massive and you're given multiple entry points along with light mechanics that keep it interesting without relying upon you constantly putting out torches. The amount of guards are sizable without being so much its frustrating, their placement is well executed with the randomness of their choice of patching and where they look...
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I must say both missions available are wonderful, they give great spooks, and stealthing among werewolves, thieves, and of course Nosferatu himself. The castle feel exactly like a castle should which means it is a jumbled labyrinthine mess to make it difficult to rob in the first place. The pathway leading up to the iconic castle is just great f...
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When the poor people and beggars began to disappear, City Watch captain (unable to conduct proper investigation because of pressure from city's finest) decided to hire Jacobs, the thief, to find out what's going on. The traces led to small local inn "The Hare in the Snare", but then Jacobs also disappeared. It's now turn of our hero, Jacobs' ac...
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... Pagans contacted me again. They need some Mechanists' plans set in deposit box in yet another City Bank and Trust. So its time for master thief to get to work.
"Second City Bank and Trust" can be best summed as (smaller) "Life of the party" meets (smaller) "First City Bank and Trust", two of best Thief II missions combined here in one la...
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Gra w tę FMkę była zaszczytem. CO ZA KLIMAT! Absolutny powiew świeżości! I choć kilka misji "leśnych" pogańską siłą rzeczy widzieliśmy, to tak klaustrofobicznego przeciskania się przez zarośla chyba jeszcze nie doświadczyłem. Prawdziwy labirynt, w którym nieraz się zgubiłem. Wspaniała atmosfera, zielonkawa mgiełka, wszystko aż klei się od wilgoc...
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Blackgrove Manor is ddaazzaa's first mission, and it's a fairly ambitious one, at least in scale. The player is hitting an abandoned manor that is quite large, and fairly typical horror game things ensue. This is not to say it is bland or predictable by any means, and people who enjoy locations with creepy atmosphere and occasional jump scares w...
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Death's Cold Embrace has a very strong story all the way. Every mission in this campaign is interesting but for me the most exciting ones were: Waking the Dead and The Ritual. I think these two missions had the most thrilling atmosphere.
Waking The Dead has a nice plot twist when the dead in the cemetery get restless and start troubling Hamme...
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“Strange things lurking underfoot” is the basic idea behind this sequel to last year’s Into the Odd, by the same two-author team. ItO was a rambling masterpiece and a punch to the face difficulty-wise; Alcazar is more player-friendly, and its constraints give it a more precise focus. Staying at a local tavern, you notice something interesting in...
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At first sight, this is a fan mission whose provenance looks clear: its style is similar to multiple well-known FMs set in dark city districts with a strong vertical element, and using assets which might as well be an author’s signature. However, the signature is false, and the mission isn’t built by the first person you might think of – and the...
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Welcome back to the Fan Mission Homage Contest! This mission is built in the style of Mystic Gems 2: Heart of Bohn, and is set in the same city instead of the default Thief setting. The mimicry is pulled off flawlessly – this is an original mission, but the assets, brushwork, atmosphere and lore all connect it to its classic predecessor. The res...
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In the Thief mission ecosystem, Mechanists occupy the same evolutionary niche as Nazis do in film: they build elaborate facilities where something goes wrong, and they mess with forces that are not to be messed with. They are, also, not particularly missed when something inexplicably starts massacring them. This makes Mechanist missions great fo...
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One common survival horror setting is the “basement horror”, where you are trapped in a horrible basement filled with flesh-eating zombies or mutants, and your only equipment is a feeble light source which is as likely to draw the monsters to you as it is to allow you navigate. Themes of hubris and “what have we wrought!” are also frequently inv...
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Thief is not well suited for building forest missions, and most previous attempts have created what seem to be forest-textured corridors with the odd cylindrical tree stuck in to liven things up. This FM is one of those which come close – but if you look behind the façade, the paths still look like corridors. If you accept this (a fault of the e...
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In what seems to be an unintended pattern for this contest, this FM is an homage to Sliptip’s Ashen Age: a Mediterranean city at dusk (or dawn), a prominent use of waterways, and a very high-res aesthetic. This mission uses the available space well, seeming larger than it is. There are multiple ways to proceed and accomplish objectives, with sne...
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A very vertical city mission centred around a towering Mechanist facility you must infiltrate, surrounded by equally towering high-rises you must plunder. The most successful aspect of the mission is how vertigo-inducing it is – yes, it goes HIGH, and it is a long way down when you slip and fall. And fall you will: navigation can be tricky, and ...
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This is an obvious newbie city mission that reminds me of very early 2000s design efforts – the good ones. For all its mistakes and rough edges, it is a good promise, showing imagination and design talent. Sure, the brushwork is blocky and sometimes badly constructed, but there is a willingness to experiment with unusual shapes and shape combina...
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