★ 7 / 10 Cole Hurst 1: Eaton, Dec. 14, 2021
★ 8 / 10 Chronicles of Skulduggery 0: To Catch a Thief, Nov. 29, 2021
★ 7 / 10 Away 0: Stolen Heart, Nov. 29, 2021
★ 8 / 10 The Hare in the Snare: Part 1, Nov. 29, 2021
★ 6 / 10 Blackgrove Manor, March 25, 2021
★ 5 / 10 Scroll of Remembrance, Nov. 16, 2020
★ 6 / 10 Dragon's Claw, Nov. 16, 2020
★ 9 / 10 Chronicles of Skulduggery 3: Sacricide, Sept. 17, 2020
★ 7 / 10 Hidden Hands: The Lost Citadel, Sept. 17, 2020
★ 8 / 10 Now and Then, Sept. 17, 2020
★ 6 / 10 The Factory Heist, Sept. 17, 2020
★ 6 / 10 A Night of Loot: One Man's Treasure, July 2, 2020
★ 8 / 10 A Good Neighbor, April 28, 2020
★ 5 / 10 Away 1: Air Pocket, Feb. 16, 2020
★ 8 / 10 Snowed Inn, Feb. 16, 2020
★ 6 / 10 In Danger of Judgment, Nov. 28, 2019
★ 7 / 10 Langhorne Lodge, Nov. 7, 2019
★ 6 / 10 The Heart of Saint Mattis, Sept. 18, 2019
Frag0holic
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Cole Hurst 1: Eaton,
Review - Cole Hurst 1: Eaton:
Eaton is Bwyan's first mission, and it is a full feature, long mission with plenty of interesting gameplay and story elements. The player has to traverse the town of Eaton to arrive at the mansion where our objective is to steal a musician's prized instrument and as much loot as we can carry. Needless to say that is easier said than done and there will be several obstacles in our way, some more frustrating than others. The attention to storytelling is probably the high point of the mission wi...,
Dec. 14, 2021, 10:10 p.m.
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Chronicles of Skulduggery 0: To Catch a Thief,
Review - Chronicles of Skulduggery 0: To Catch a Thief:
This prequel mission to the Chronicles of Skulduggery trilogy definitely measures up to the previous ones. A living, breathing city district full of the typical squalor, drunkenness and crime that we've reveled in before. This time we get to see what life is like on the east side of Brooksdale, as we start in our same apartment as in CoS 2: A Precarious Position. This time we get to explore east and south of our apartment as opposed to west and north in CoS 2. It gives a lovely sense of conti...,
Nov. 29, 2021, 11:03 p.m.
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Away 0: Stolen Heart,
Review - Away 0: Stolen Heart:
Geep's second mission, the prequel to Away 1: Air Pocket is certainly a much larger and more involved mission. Though the map seems to be mainly built by _Atti_ many years ago (it has a delightful retro brushwork style), there are several more modern additions to the map as well. The story is wacky but keeps the player interested, if you can suspend disbelief a little bit more than normal. There are some very nice smaller set pieces and moments of hilarity. Most of all, player should be aware...,
Nov. 29, 2021, 10:24 p.m.
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Blackgrove Manor,
Review - Blackgrove Manor:
Blackgrove Manor is ddaazzaa's first mission, and it's a fairly ambitious one, at least in scale. The player is hitting an abandoned manor that is quite large, and fairly typical horror game things ensue. This is not to say it is bland or predictable by any means, and people who enjoy locations with creepy atmosphere and occasional jump scares will probably love it. The story is a little thin, but what's there is well crafted. Gameplay is the weakpoint of the mission and boils down to hunting...,
March 26, 2021, 12:49 a.m.
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Scroll of Remembrance,
Review - Scroll of Remembrance:
Scroll of Remembrance is MirceaKitsune's first FM, and while it was released close to Halloween, it's probably not meant strictly as a Halloween mission. There are some creepy sections, but overall it seems more like a standard fare mansion heist. The ending section of the mission is anything but standard fare, but I don't want to spoil anything there. However, most of the play time will likely be spent wandering around the mansion looking for small switches in odd places. The mission has som...,
Nov. 17, 2020, 12:29 a.m.
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Dragon's Claw,
Review - Dragon's Claw:
Dragon's Claw is an old Halloween mission that has flown under my radar for several years. It recently got a facelift by the author, well timed for this year's Halloween. Having not played the original I cannot comment on what was improved, but the mission certainly shows its age in the relative simplicity of its geometry, and lack of visual embellishment. Despite this however, the atmosphere of the Plague Ward where the mission takes place certainly fits right in for Halloween as it reeks of...,
Nov. 17, 2020, 12:12 a.m.
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Chronicles of Skulduggery 3: Sacricide,
Review - Chronicles of Skulduggery 3: Sacricide:
Bienie's third installment of the CoS series has finally come, where the threads of the story all tie together. It has come down to a vendetta with one man, the Bishop in a town in the deep empire. We are immediately greeted with a more Italian architecture, especially in the poorer parts of town, and a lot of Italian-sounding names. The location is unique, believable and well put together, and as usual there's something of interest in every corner. The townsfolk and their stories are compell...,
Sept. 18, 2020, 1:22 a.m.
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Hidden Hands: The Lost Citadel,
Review - Hidden Hands: The Lost Citadel:
The third entry into JackFarmer's Hidden Hands is another wacky adventure in the steampunk world he's created. This time the player has to find the long lost builder citadel underground, but getting there will be quite an odyssey. Gameplay is mostly focused on light puzzle solving with a lot of steampunk technology, interspersed with humorous conversations to listen in on. The locations you visit do have nice atmosphere, especially if you are a fan of machinery and metal. The latter parts of ...,
Sept. 18, 2020, 1:03 a.m.
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Now and Then,
Review - Now and Then:
Joebarnin's third dark mod mission "Now and Then" is certainly a crowd-pleaser. True to his style the main objectives are tough to crack and will keep the player on their toes. Thankfully they are a lot less frustrating than in earlier missions and I found myself enjoying every moment of my playthrough. This was helped by the difficulty of patrols and AI that keeps the player on their toes, but never feels unfair. Those who wish to complete everything on offer here are going to be in for a l...,
Sept. 18, 2020, 12:23 a.m.
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The Factory Heist,
Review - The Factory Heist:
The Factory Heist is thebigh's first mission, and he's wisely kept it pretty small. Despite it's small play area there is plenty of challenge here, especially if you decide to play on Ghost difficulty. The guard's patterns are tight and unforgiving, combined with lanterns lighting up far and wide you'll find yourself observing their patterns for a good while before you dare to make any moves. To compound the difficult patrols, loot is scarce and well hidden. You think it will be a breeze look...,
Sept. 18, 2020, midnight
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A Night of Loot: One Man's Treasure,
Review - A Night of Loot: One Man's Treasure:
OGDA's first mission, One Man's Treasure is an aptly named, small manor mission in which we have to break into an antiques shop run by a somewhat eccentric man and steal some emeralds that recently came in. It's a well guarded and well lit house, with some sneaky tricks up its sleeve, but all in all it is a fairly generic fare. The mission was apparently modeled after The Bakery Job, (following a let's map series on YouTube) and it shows, for better and worse. The map itself is appropriately...,
July 3, 2020, 1:31 a.m.
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A Good Neighbor,
Review - A Good Neighbor:
A Good Neighbor is Amadeus' first mission release, and a strong one at that! The urban setting of the mission is built in a sort of retro brushwork style which trades visual fidelity with heaps of charm, which is certainly a fair trade. The town area is small but it feels bigger than it is, with several opportunities for exploration. The indoor locations also feel appropriately charming, with a special nod to the underground sections which are top notch. The story isn't super compelling, but ...,
April 28, 2020, 11:37 a.m.
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Away 1: Air Pocket,
Review - Away 1: Air Pocket:
Air Pocket is Geep's first mission. A short experience with a shipwreck, where the player must gather their bearings... and then it ends. A little bit disappointingly short, but it's acceptable for a first effort. The map itself is well realized and detailed enough, though the exterior areas could be more fleshed out. Where the mission struggles in my opinion is with flow. On the one hand the author guides the player's experience on a firm leash, but the player is also expected to find certai...,
Feb. 16, 2020, 11:49 a.m.
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Snowed Inn,
Review - Snowed Inn:
This partly holiday-themed speed build mission by Kingsal and Goldwell was a nice surprise for us TDM hounds, as it came seemingly out of nowhere. The polish is very impressive for a speed build, and the mission itself is compelling. In particular, the world-building in the readables and visual storytelling were strong. Where the speed build does show is in the balance of detail. There are certain places where the mission looks quite bare or basic, interspersed with smaller areas of high deta...,
Feb. 16, 2020, 11:36 a.m.
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In Danger of Judgment,
Review - In Danger of Judgment:
In Danger of Judgment is krrg's first mission, and while it is small (not always a bad thing) it is certainly detailed. In this mission we have to infiltrate the house of Judge Mallfourt, and steal -something- we don't know what at the start (something that we don't often see). It's slightly unfortunate that we don't get much of a view of the outside of the house as we start in the sewers and can only explore the interior of the house. The interior is well decorated though, and sells the set...,
Nov. 28, 2019, 7:26 p.m.
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Langhorne Lodge,
Review - Langhorne Lodge:
Langhorne Lodge is Bienie's second seasonal mission, this time a Halloween horror story. The map itself is quite pretty, and the lighting and sound really provide a creepy atmosphere, and really puts you in to that Halloween mood. The scares are a good mix between jump scares and slow, seething creepy atmospheric things. The gameplay however is a little bit dry, when you discount the atmosphere. Mostly it boils down to a key hunt, though the hunting part is not frustrating at least. Being a ...,
Nov. 7, 2019, 11:47 p.m.
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The Heart of Saint Mattis,
Review - The Heart of St. Mattis:
Joebarnin's second mission has arrived, and this time we get to delve in to the inner workings of the Builders. The map does remind one of his first release "Mission of Mercy", but mostly in the wrong ways. The architecture of the map is simple and straightforward, which makes it easy to read but not so easy on the eyes. Additionally there are many places where you lose your bearings due to several areas looking almost identical. Mostly this is helped by clearly legible door signs, but it lea...,
Sept. 19, 2019, 12:41 a.m.
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Perilous Refuge,
Review - Perilous Refuge:
Dragofer returns with more maritime sneaking in Perilous Refuge, which follows the exploits of a downtrodden thief in a dinky port town. One night an unusually wealthy looking ship moors on the docks, and the temptation to board and rob them blind is too much.
The player would be remiss to not explore the buildings lining the docks as well, as this is where the mission shines the brightest in my opinion. There is plenty of intrigue, foul play and of course loot to uncover in town. Staying un...,
Sept. 19, 2019, 12:19 a.m.
We accepted the suggestion to change the categories of Chronicles of Skulduggery 0: To Catch a Thief, submitted by Frag0holic, Nov. 29, 2021