In what seems to be an unintended pattern for this contest, this FM is an homage to Sliptip’s Ashen Age: a Mediterranean city at dusk (or dawn), a prominent use of waterways, and a very high-res aesthetic. This mission uses the available space well, seeming larger than it is. There are multiple ways to proceed and accomplish objectives, with sneaking just right – neither terribly easy nor particularly hard. Likewise, the puzzles are logically built, and one of them is fairly original. The mission’s main location, a decaying Hammerite church now used as mercenary barracks, is wonderfully derelict. Overall, it is aesthetics and an attention to story which distinguishes this one.