nicked (Nick Dablin)
Missions
Author
Following a clue from the necromancer Knoss's grimoire, Garrett finds himself in the gloomy district of Greytwist Murking for an appointment with a shady antiques dealer...
Breaking into the Catacombs of Knoss and escaping alive proved to be a challenging ordeal. Rarely have I been more glad to see the sky than after emerging from those shadowy tunnels, clutching the ancient necromancer's tome of power. As soon as the rising sun fell upon the book, an unholy scream emerged from the passage behind me, and the aura of fear surrounding the tome dissipated like early morning mist. The lingering spirit of the necromancer was banished, and an air of peace fell over the graveyard.
I knew the Keepers would be eager to secrete the grimoire away in one of their hidden libraries, but I wasn't about to hand it over before finding out what I had braved the haunted depths to recover.
Most of the tome was filled with eldritch runes and hideous spell craft, but here and there, Knoss had filled the margins and loose leaves of the book with his notes and musings. Most of these were esoteric references to mages long dead or battles long forgotten, but then I turned a page and my eyes fell upon a scribbled drawing of a symbol that seemed strangely familiar, and a cryptic note referring to a "sanctum 'neath Fellmont Crown".
I knew they would be watching, and it wasn't long before the Keepers arrived to claim the book. They made good on their promise of gold, and I've no doubt my erstwhile companions have now hidden the grimoire deep in some lightless, dusty vault.
But gold is a fleeting thing, and I can always use more of it. So before I handed over the book, I made a careful copy of the page with the symbol. In the centuries since Knoss's time, his legend has attracted various renegade hedge wizards and frustrated spellcrafters into a loose cult, and such people would likely pay big money for any artefacts connected to the necromancer.
It took no small amount of digging through dusty old libraries and crumbling city records, but eventually, I learned that Fellmont Crown was the old name for a hill that, in times long past, rose from the boggy fields at the outskirts of the City - until the City grew, and it was built over and gradually lost beneath the district that later became known as Greytwist Murking.
Some nights later, I was in that very district, visiting Tybald's antiques shop in order to fence the rest of the loot from the Catacombs. As soon as I walked in, I realized where I knew the strange symbol from - it was carved into an old stone ward that the old man had had on his shelves for years. Tybald knew little about it, only that it had been sold with a lot of other junk from a nearby theatre. I left it with him to look into.
It's now three nights later, and Tybald's errand boy just came knocking on my door. He tells me Tybald has news, and I'm to meet him at his shop...
star 8.56
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Starts great with nice design touches (for example in and around the area of the pub within the walls of ancient evil keep) but later gets way out of hand in terms of size and the deja vu syndrome: it emulates the large vertical city mission style but this time it feels the author is not fully at it or fully authentic, it gets tedious soon and d...
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It's a great mission, it was lots of fun to navigate, though the ending is a bit of a slog.
forum Replies: 0 thumbs_up_down Votes: 1
What starts off as a standard city mission turns into something reminiscent of Song of the Caverns then caps off with a creatively designed and jaw dropping spectacle. I found myself repeatedly stopping and admiring some of the clever uses of brushwork and custom content and never felt like anything detracted from the standard Thief experience. ...
forum Replies: 0 thumbs_up_down Votes: 1
FMka bardzo solidna i pełna ciekawostek. Duży obszar miejski nafaszerowany tajemnicami do odkrywania. Zarówno problemami zwykłych mieszkańców, intrygami głównej fabuły, jak i paroma rzeczami jeżącymi włos na głowie. Całość osadzono również w jakimś sensownym headcanonie.
Równocześnie bardziej widzę tutaj rękę rzemieślnika... doświadczonego rz...
forum Replies: 0 thumbs_up_down Votes: 0
I really thoroughly enjoyed this FM right up until towards the ending, where the difficulty changed
from just fine/challenging to way too hard and tedious. I enjoy working on puzzles, but hate
the hack and slash. So many authors feel the need to put a lot of challenging fighting but it was never
like that in the original thief games. I kno...
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They are not negative at all, but for example it's very easy to get me overwhelmed with openness and a scale a notch too big. But none of that happened here. Same with shorcuts and alternate ways: sometimes they get so complicated that halfway I start regretting getting into some maze of ducts and start dredding the trek back, if I even decide t...
forum Replies: 0 thumbs_up_down Votes: 1
I like it when authors continue certain story threads they've spun in their previous works and expand on them. Legacy of Knoss is a bold sequel to Catacombs, and since it's nicked's work, you can expect quality. While it's definitely a great experience, I believe this mission has a feature that instead of playing to its' strength, it ultimately ...
forum Replies: 0 thumbs_up_down Votes: 1
Dude, I was so excited when I saw a new mission dropped by Nicked. I knew it would be great and I wasn't disappointed. Got creepy af in the later parts of the mission. Super fun! ("Relaxing sounds to fall asleep to" had me crying.)
forum Replies: 0 thumbs_up_down Votes: 0
Legacy of Knoss is undoubtedly an epic mission, but in the city section I often felt like: yes, the map is really well built, I genuinely see the huge amount of great effort, but... I've seen this many-many times already. The map is filled with secrets, alternative paths, loot, great ideas - but perhaps the manor, the castle, the gallery and the...
forum Replies: 0 thumbs_up_down Votes: 4
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THIEF 2 FAN-MISSION: Legacy of Knoss | [Expert][German]
Garrett TMT
| Nov. 13, 2022
|
Legacy of Knoss
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