Just to clarify (or repeat myself):
"...that follow this trend make level design worse."
I actually didn't mean level design at all but all the possibilities in terms of assets, textures, colour depth, various effects, custom assets etc. that I believe T2 has against the original - the "full set" so to speak while T1 (again I may be wrong and very resourceful authors may prove otherwise if against the odds) only allows some (so why limit yourself).
As for the additional objectives, I...
It's not a bad mission, just feels a bit skewed against the player as most of the factions featured are antagonistic to each other but equally towards the player although by the story logic (as you are aiding the leader of one of them at his own request), at least one of them shouldn't, which combined with the overall gameplay length and having to traverse the entire compound top to bottom time and again tends to get a bit annoying. Good overall.
One valid criticism however that can be had...
Difficult it's not, even the finale, all ghostable save maybe for one problematic spot (but still doable-buggy?) (and one scripted scene where you take damage no matter what) . In other regards I conditionally agree, some bugs but the atmosphere is pleasantly and surprisingly intense even if it tries hard to. Could have inspired some DrK's hellish sections.
First, let me thank whoever and all who made rating the original-Ms possible.
Now, my small niggle regarding the TDP/TG mission versions: afair there are/were differences between the original TDP and the TG versions of the Sword in that the former didn't have the "little big world" addon (it only came somewhere along the progressive iterations of TFix (which notably also changed many other things, smaller and bigger, beyond a pure technical update).
Also I am at a loss as to any more di...