★ 7 / 10 The Chamber of Gilded Peacocks, Dec. 30, 2025
★ 7 / 10 Closing Hours, Dec. 30, 2025
★ 8 / 10 Rotlock Prison, Dec. 30, 2025
★ 7 / 10 The Turn Of A Friendly Card, Dec. 29, 2025
★ 7 / 10 Interregnum, Dec. 29, 2025
★ 8 / 10 Down a Stone Trail, Dec. 29, 2025
★ 8 / 10 Acquiring New Ventures, Aug. 16, 2025
★ 8 / 10 Tales From The Cleft 1: Vandal, Aug. 15, 2025
★ 6 / 10 When Still..., Aug. 9, 2025
★ 6 / 10 The Mystery, Aug. 9, 2025
★ 7 / 10 The Ritual, Aug. 9, 2025
★ 6 / 10 The Way, Aug. 9, 2025
★ 5 / 10 Lord Robert Lelder, Aug. 9, 2025
★ 8 / 10 Coveted Formulae, Aug. 3, 2025
★ 8 / 10 Nest of Vipers, Aug. 3, 2025
★ 9 / 10 Volta III: Gemcutter, Aug. 3, 2025
★ 8 / 10 Misguided Souls, Aug. 3, 2025
★ 8 / 10 Cold Hands, Cold Heart, Aug. 3, 2025
Nov. 16, 2025, 1:10 a.m.
You need T2Fix 1.28, not Roguepatcher since that is indeed for patching Thief Gold to 1.28.
Nov. 16, 2025, 1:06 a.m.
I've explained this to you already: it's highly improbable that I can make a version of this mission that can run on previous versions of NewDark just so you can play it with the HD Mod, because missions made with 1.28 are NOT backwards compatible. It's as simple as that. It might be possible, but I'm not wasting my time doing that for the benefit of only you.
Nov. 15, 2025, 11:34 p.m.
I told you that no, I will not do it, and that also playing this mission with the HD Mod enabled will produce no visible result anyway. If you want to pplay this mission with the HD Mod then go pester the creator of the HD Mod instead, or find a way to make it work yourself.
Nov. 15, 2025, 1 p.m.
There's that, but in that case it doesn't matter because playing this mission with the HD Mod wouldn't change the way it looks at all, the mission is all custom, including items and weapons (with a few exceptions, still), and this mission uses hi-res assets to boot. It's just that the HD Mod is not compatible with NewDark 1.28, and I *highly* doubt that it'd even be possible to make the mission backward compatible with 1.27 and earlier.
So, yeah, for now you can't play this mission with th...
Nov. 15, 2025, 10:30 a.m.
Sorry but no, I will not go out of my way to ensure compatibility with an outdated mod just because someone wants to use it, and as marbleman says you certainly do not need the HD Mod to play this mission with if hi-resolution graphics is your thing, since the mission already uses hi-resolution assets.
You can downvote me all you like, the fact of the matter is that the HD Mod is not compatible with NewDark 1.28, period. The mod itself would have to be updated to be compatible, and certain...
Nov. 29, 2024, 7:55 p.m.
Hey there, thanks for the review. I'm going to release an updated version of the mission very soon that contains dramatic performance gains thanks to a new, experimental lighting optimization process. It should be minimum +30 frames per second for pretty much everyone.
Aug. 30, 2021, 12:56 p.m.
We use a combination of stock textures and some custom ones that still mesh well together, so this may be why some textures may appear lower res.
The Black Parade isn't compatible with graphics mods. The campaign was not designed with any of them in mind. You can still use them if you want but you'd have to do it manually.
Sept. 18, 2020, 2:22 p.m.
It's a very interesting mission because it really, really looks like a lost mission from Calendra's Legacy, using mostly the same texture selection, similar sounds and built very similarly to both A Meeting With Basso and Midnight in Murkbell. I think it's a fantastic mission and it's crazy the author tried to make it under Olddark when you consider the sheer scope of it.
July 11, 2020, 4:51 p.m.
I think the mission would've worked much better had the city bits been removed altogether except the immediate surroundings of the museum. A sewer access could've been neato also. The gold standard of museum missions (Heart of Bohn) does that pretty much to perfection.