Topics regarding selected fan missions (any language is allowed, however English is recommended)
Where The Unknown Lurks is a strange animal. It's a tiny, two objective in-and-out nick stuff mission with a much larger optional Bonehoard style space hidden under a secret beneath it. It's entirely possible to never see two thirds of the mission because you can simply avoid finding out about or completing the secret puzzle. The mansion space i...
forum Replies: 5 thumbs_up_down Votes: -5
If I should choose one-word expressions to describe this mission, then "Unexpected", "Unlike", "Odd" would be the first among them. The mission lives up to its name. I cannot even simply define it as "city" or "mansion" or "sewer" mission - because "Into the Odd" mixes them and constantly changes the conditions and places where player finds its...
forum Replies: 0 thumbs_up_down Votes: 4
"Compulsory Egress" is a brilliant and creepy mission, stunning for a first release from its author.
I was initially skeptical: it opens in a big, open area, seemingly barren of almost anything. On second thought, this desolation sets the scene perfectly.
Garrett has arrived in a town that is nearly deserted, its inhabitants having been fo...
forum Replies: 2 thumbs_up_down Votes: 10
I really do. In fact, I would go so far as to say I *do* like it, and have had my optimal enjoyment of it snatched from me by one glaring design flaw.
There is so much to recommend this FM: it's a huge space to explore, its premise is interesting, its protagonist (a shameless Sean Connery pastiche proving he can still play the young thieves' g...
forum Replies: 2 thumbs_up_down Votes: 1
Another addition to the "Thieves Highway" genre, probably my favorite type of FM, and this one quickly shot to the top of my list of favorites. The sense of vertigo is really tremendous, with the buildings often jammed close together over a long drop, and in fact aside from an optional trip into a graveyard you don't even touch the ground on thi...
forum Replies: 1 thumbs_up_down Votes: 5
Not sure Troubling Transitions is winning any awards any time soon, but if like me you despised every official LGS level that mentions a cathedral you could do far worse than this for a panacea. It's not particularly difficult, but neither is it boring or poorly made, and tracking around the neighbourhood via various skywalks is a fun exercise. ...
forum Replies: 1 thumbs_up_down Votes: 1
Before I started this FM I was already given pause by the seemingly incredibly conceited manner in which the author describes the scale of difficulty. I was not aware of GORT as some sort of Thief FM impresario, and I'm skeptical of the idea now. True enough, there are additional axes of difficulty present in The Pursuance of An Inscrutable Reci...
forum Replies: 0 thumbs_up_down Votes: 1
While this mission is rather small(I finished in about 50 minutes on Expert), it is a nice addition to the list. It has a vibe of Shipping with some additional story elements(that reminded me a bit of the pirates/smugglers from T2X). Not too hard(I found only one archer, the rest are standard sword guards), rather easy. Writings are ok, they are...
forum Replies: 0 thumbs_up_down Votes: 0
Ten Little Taffers starts out strong by being an And Then There Were None pastiche, which is scientifically proven to be the best thing a stealth, adventure or detective game can possibly be. The traditional three difficulty levels are instead replaced by three different stories in the same space and time, which is also very interesting and allo...
forum Replies: 0 thumbs_up_down Votes: 1
This mission is overall well designed. Not the biggest one, but packed with several places you can visit. Climbing can be helpful but isn´t needed to finish it. It has some custom recorded dialogues which are are also of good quality.
The backstory is ok - while not a masterpiece it serves the setting to hear the dialogues or read something abo...
forum Replies: 0 thumbs_up_down Votes: 1
Recenzja z 23 kwietnia 2012
Rewelacja! Ta FMka mnie naprawdę zachwyciła zwłaszcza, że ostatnio czułem sporo niedosytu FMkami. Grałem albo w jakieś miernoty, albo w... genialną... Elizabeth Bathory. Z nią miałem ten problem, że pomimo swej genialności troszkę przeszkadzała mi jej długość oraz brak Thiefowatości. Wszak inne realia, czasem nawet...
forum Replies: 0 thumbs_up_down Votes: 0
Recenzja z 29 lica 2012
Jest to pierwsza FMka w mojej karierze, która dostanie ocenę "10" za swój skill. Pracowicie zbierała plusy, że ostatecznie nie mogę przyznać innej oceny pomimo, że sam koncept misji nie jest jakimś wielkim odkryciem.
W mało której misji mamy tak rozbudowaną fabułę. Tutaj zachwyca ona nie tylko poprzez nieoczekiwan...
forum Replies: 0 thumbs_up_down Votes: 0
Misja piękna. Wielka. Przygodowa, pełna ciekawych skryptów i bogata w klimat, który kilkukrotnie się zmienia. Niewątpliwie bardzo artystyczna i wypełniona nowatorskimi motywami. Sądzę, że mokry sen niejednego łachera się spełnił jak ujrzał metalowe drzewa, ogromne roboty lub dostał dużo broni do ręki, aby wypowiedzieć wojnę planszy.
To niewąt...
forum Replies: 0 thumbs_up_down Votes: 0
Augustine's Revenge is a very nice city mission with several distinct sections and generally a keen sense of location, atmosphere, and a ton of loot.
You begin within sight of your goal, the mansion of a noble lord whom you have been hired to rob and humiliate by another noble for his revenge, but getting there is no straightforward task. To ...
forum Replies: 0 thumbs_up_down Votes: 2
Uuuu... już to mam za sobą! Misja bardzo wymagająca intelektualnie i zręcznościowa. est wielka. jest świetna. Niesamowicie drobiazgowo zaprojektowana, pełna życia, z ciekawą fabułą i przebogata pod właściwie każdym względem.
Aż do przesytu...
Ale od początku.
Mamy tutaj do czynienia z Life of the Party na koksie, sterydach i amfetaminie r...
forum Replies: 0 thumbs_up_down Votes: 0
A Good Neighbor is Amadeus' first mission release, and a strong one at that! The urban setting of the mission is built in a sort of retro brushwork style which trades visual fidelity with heaps of charm, which is certainly a fair trade. The town area is small but it feels bigger than it is, with several opportunities for exploration. The indoor ...
forum Replies: 0 thumbs_up_down Votes: 2
Misja ciągnie gracza liniową i starannie obmyśloną trasą, ale nie znaczy to, że jest nudno. Wręcz przeciwnie - twórcy w bardzo przemyślany sposób połączyli ze sobą różne lokacje, tworząc przekonującą iluzję tego, że nasz złodziej trafia do kolejnych lokacji zupełnie przypadkowo, a naszym celem jest znalezienie odpowiedniej i bezpiecznej drogi pr...
forum Replies: 0 thumbs_up_down Votes: 2
Misja przesympatyczna, smakowita, słodka i och ach. Faktycznie, bardzo mała i pozostawia spora dawkę nienasycenia, lecz cała przestrzeń została świetnie wykorzystana. Dużo eksploracji, wiele możliwości dostania się w to samo miejsce, minimum fabuły oraz bardzo dużo klimatu. Była jakaś taka... przytulna. Mozę to przez to miasto urządzone w stylu ...
forum Replies: 0 thumbs_up_down Votes: 0