Topics regarding selected fan missions (any language is allowed, however English is recommended)
I am not going to mince words here: this mission is abysmal. It's buggy, it's unpolished, and it's not fun. Right from the very start you are dropped into some kind of dock, with guards directly ahead of you, with the only functional path being underwater. The objective to retrieve some gear involves roping into a sealed room, and nets you a lot...
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Others have already pointed out several idiosyncracies of this mission - highly atmospheric w great sense for detail, layout, use of textures and sound ambiance but the initial highly professional impression sadly does not last mainly due to gameplay design issues. It seems the author worked rather from an initial overall concept with less regar...
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This mission has a high rating for a reason. Creative use of brushwork and a more complete feel than most FMs of it's time both make this mission significantly stronger than you might expect.
You are breaking into an abandonned hammerite cathedral, in order to decend into it's depths, and take out a pagan cult. Each difficuilty comes with it'...
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This mission is another of those short Gauntlet style missions, where a bunch of puzzles are put in front of the player, and that's the mission. No plot, no real objectives. Just get to the end of the map alive.
As Gauntlets go, this one is pretty good. It's puzzles are moderately varied, there is a lot of misdirection going on. One of the ro...
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Fishmonger is a wonderfully messy mission. It is a hammerite cathedral, with a lost city beneath it, and also contains a mansion, and of course, the "Golem" mentioned in the objective.
If I can be honest, I enjoy this mission more than ones like "Hush.... Hush, Sweet Harlot " But that's not because it's good. This mission is ugly, crude, and ...
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I have mentioned before, I don't like city missions, so take what I say here with a pinch of salt.
This mission, is fine. It holds up OK, and is relatively fun. The basic objective is to break into a brothel, and then find one of the people who works there. However, this is complicated by the lack of equipment Garrett has, and the number of g...
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This mission is a small speed-build level that, despite being only a half-dozen rooms or so, manages to be very unsettling and atmospheric. The abandoned, run-down house is put together very convincingly. Ambient sounds, lighting, and clutter are placed perfectly to evoke a sense of creepyness that doesn't overstay its welcome. If you're in the ...
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It's kind of mind-blowing to me that this mission is from 2006. Playing it 17 years after the fact, its design still holds up really well, both visually and mechanically. As per the title, this doesn't really feel like a Thief mission, but I also happen to be a diehard for the old Tomb Raider games and this mission, at times, nails the adventuri...
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Note: I was playing the T1 version, the version linked here is for T2. I do intend to play the T2 version when I get to it, but this review is for the T1 version.
This mission is about rescuing someone from a house, while also trying to cure them of a disease. It's a simple enough city mission, with one dumb decision that almost destroyed my ...
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While initially confusing to navigate, the cityscape is excellent with all the little fun secrets and nooks full of loot that are reminiscent of Life of the Party.
The story has the classic Thief betrayal twist, which is practically mandatory in some missions.
My only complaint is that one of the objectives doesn't quite make it clear what yo...
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So, it's near the end of T1. Garrett is heading to the cathedral, and he trips over a hamerite, and throws the talisman of fire into the sewers, where it gets washed away in a swarm of spiders.
Time to go down there and get it back.
This mission is split into two halves. A city mission, which is decent, but not memorable, and a sewer sectio...
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There are many words for missions, but one word really describes this mission. Ambiance. From the falling snow to the crumbing ruins in the courtyard to the almost Escher-like fortress layout to the spore infested mushroom areas to the elegant hallway pillars to the creepy as f*** monsters and endless spiders who hunt you, this mission is top ra...
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This mission is a tiny, it's a big box with rooms in it, and honestly, it's a fun experience. Its this authors only mission, and was clearly meant to be a first attempt at dromed.
The mission is a mansion heist and a couple of secrets you have to hunt. a handful of guards . The secret hunting element is the biggest challenge this mission has, b...
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This is the final mission from Banshee, an early trail blazer in the art of making FMs. Unfortunately, it is the weakest thing they produced since guardhouse 1. Fortunately, Banshee knows their craft, and this mission is mostly high quality.
This mission starts off with a shop where you can buy... basic equipment. By default you don't have a ...
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Relatively unique main objective, decent non-linear map layout, nicely balanced challenge gameplay wise - I can safely say that Mikko's first Thief fm does a good couple of things surprisingly well. I think I can only complain about the aesthetics (map was lit way too brightly, and the texturing is a bit rough here and there). The custom tracks ...
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I want to start off by saying that this is an amazing fan mission. The atmosphere and level design are great, and the new enemies, while basically being reskins, are still incredibly well done. The first time you see one of those giant, pale-white, red-eyed, sharp-clawed yeti things, you will need a change of pants. And that's just getting thing...
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Never before have I played a campaign so great and terrible at the same time.
The first mission "Walking The Edge" is clever and varied, if a little aged in it's simplicity.
"Tears of Blood" however is excellent and the crown jewel of the campaign, Garrett has been beaten up and imprisoned deep underground, what follows is a desperate c...
forum Replies: 2 thumbs_up_down Votes: 5
It's always hard to assign a rating to a multi-mission campaign - you always want to rate each mission on it's own merits and detractions.
Mission 1 - A Meeting With Basso
This felt like the strongest and most complete mission, but had it's stumbling blocks.
There are a couple of transitions in the level after which it becomes difficult to ...
forum Replies: 5 thumbs_up_down Votes: 3