Topics regarding selected fan missions (any language is allowed, however English is recommended)
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This mission has all the luxuries. Mission text, it works in T1 without any fuss, it is fun to play, and can even be completed. It's not a great mission by any stretch, but you can enjoy playing it. If your looking for an early fanmission, this is a good starting point. Just don't expect it to match modern designs.Unfortunately for me, as th...
forum Replies: 0 thumbs_up_down Votes: 1
The second mission I am reviewing while working through every mission on this site. This one... well, after "Down we go" it's honestly rather charming. The mission has two objectives (Both of which work) and is actually mostly solid gameplay wise. There is even a hidden entrance into the building, and a lockpickable door. Shadows are the hard, q...
This mission is a real stinker. It is arguably the oldest mission on the site (according to the sites own listing at the time of writing) With only a template mission, and a test mission being older. However this is not why this mission is bad. Even running this mission is a bit more complicated than you might assume. The only files provided are...
forum Replies: 0 thumbs_up_down Votes: 4
"Reminiscences" is the perfect example of a campaign that's not leaning into it's strengths. The architecture and atmosphere is great, feeling suitably "Thief" with good use of ambiance. The author even added some nice additions like basic dynamic shadows for NPC's.The campaign consists of 7 episodes, three of which have a connected story, w...
forum Replies: 1 thumbs_up_down Votes: -4
I found the placement/amount of unpickable locks (or the weirdly mazelike servants' quarter) a bit eye-rolling, but overall I have to say, this is a well done mission with a nice difficulty balance and an interesting backstory. Don't expect any special twists, or surprises here - but still, it's a solid Thief experience showcasing some nice eff...
forum Replies: 0 thumbs_up_down Votes: 0
Disclaimer: this review was written after playing T2X using its Necro Age modification: Shadows of the Necro Age.Making an expansion-length fan mod to one of the best (if not THE BEST) stealth games of all time is not an easy task. Making an expansion-length fan mod that respects and builds upon the foundation of one of the best stealth game...
forum Replies: 1 thumbs_up_down Votes: 2
So clearly there has been an enormous amount of work put into this campaign. Its detailed and has a tone that is very promising. But why in lords name it went overboard with whimsical non-sensual progression and objectives. The entire campaign suffers from Brilliant level design and scripting being plagued by bad game design decisions that a...
forum Replies: 1 thumbs_up_down Votes: 3
The Sunken Library is far from innovative, but still a decent medium-sized mission to play. Good use of stock sounds and textures to create the fitting atmsophere. A library is also nice for a change, not the first mission with that but there aren´t too many others, and a nice change from the usual tombs, mansions and city stuff.At first I had...
I finished this mission in about 75 minutes. Got 2700 out of the 4000 or so loot. If you like abandoned castles and haunts and crab men, this mission is for you. First I noticed the amazing libraries and books from floor to ceiling, everywhere. This aspect was gorgeous. The map layout was pretty good, well sized, plenty of verticality, decently ...
forum Replies: 0 thumbs_up_down Votes: 2
Not every bank mission has to so big. While this is a very small one, who says every bank must be a whole palace.This mission has some nice atmosphere and soundtrack. Not very challenging with only a handful of hostiles, a hidden secret can be found.So, would recommend it.
To be honest, this mission is really lackluster, even for its age.It´s short and not really well designed. Issue is, you are likely to run into the house of the antagonist here without even knowing you should be there, because your informant is located farther away. So, if you get to him, you know the things he will tell you already. It does...
Smaller missions can have their appeal. Be it for time constraints or if you just don´t want to explore for some hours."A House Call" however is not really a pleasant mission. The design of the mansion is ok, nothing to say against that. But some of the loot is hidden too well and therefore I ended up with the bare minimum of 751(1 gold piece ...
Nothing special and rather small, did beat it in around 25 minutes on highest difficulty. Robbing a Builder´s place. Good for practicing no KO playstyle as this is an restriction. Considering the age, it´s ok, and I would recommend it.
forum Replies: N/A thumbs_up_down Votes: 0
In overall, very well made mission, but it was very hard to complete all objectives, hence the lower rating.
forum Replies: 2 thumbs_up_down Votes: 0
First and foremost: Insert this file (graciously hosted by the author back in his days)https://www.dropbox.com/s/ph8pa8eyobuh36q/ws3_cleighmoor_map_patch.zip?dl=0into the folder "darkmod\fms\ws3_cleighmoor\maps" before you play to prevent A.I. from committing suicide and having you fail the mission. I got like halfway through before I fo...
forum Replies: 1 thumbs_up_down Votes: 0
Cardia is an interesting author , his architecture ideas are very unique ,but always his missions have that something to REALLY annoy or even piss off the player.These 3 missions are no exception.The first mission drops us into the thick of it - a space ship full of baddies for us to kill.Visuals are amazing, but 90% of the level is combat....
The beginning is quite simple. Starting point is outside of a Hammerite Temple and the temple is quite small from inside. There's a graveyard behind the temple and from there the journey goes underground. There's some puzzles before player gets to Sepulchre itself. I found the puzzles just enough challenging, not too difficult.The real creep...