Skejven
Official Creator Account
Joined
Nov. 5, 2019
About
Speedrunner from Poland, currently working on a mission :)
★ 8 / 10 Legacy of Knoss, Nov. 16, 2022
★ 9 / 10 Intertheft, Sept. 28, 2022
★ 7 / 10 Dog days, Sept. 28, 2022
★ 8 / 10 House of the Architect, Sept. 27, 2022
★ 6 / 10 Reminiscences, Sept. 27, 2022
★ 7 / 10 The End of the Line, Sept. 27, 2022
★ 6 / 10 The Glow, Sept. 27, 2022
★ 5 / 10 Childhood's End, Sept. 27, 2022
★ 7 / 10 Shiver me Timbers!, Sept. 27, 2022
★ 6 / 10 The Doldrums, Sept. 27, 2022
★ 5 / 10 THE ATTACK OF THE 50 FT CRAYMAN, Sept. 27, 2022
★ 8 / 10 The Unbidden Guest, Feb. 14, 2022
★ 9 / 10 Ravensreach, Jan. 2, 2022
★ 8 / 10 A Night in Old Quarter, Dec. 5, 2021
★ 7 / 10 The Four Emperors, Aug. 20, 2021
★ 8 / 10 Lone Rock Outpost, Aug. 17, 2021
★ 8 / 10 The Sunken Temple of Dielya, Aug. 17, 2021
★ 7 / 10 The Weird Masquerade, Aug. 17, 2021
Skejven
commented a topic about
The Perdurance,
An incredibly clever and well-thought out horror experience, marred by some singularly odd choices.:
Thanks for the review
About the flickering lights: I didn't really follow any "standard" horror tropes with that one, my main horror inspirations were Silent Hill and Lost in Vivo and tbh I don't really remember much flickering light from those, I just thought they do provide nice variety in lighting plus they also indicate that a lot of the the lights are malfunctioning, like a lot of different stuff aboard the ship.
About the sound monster makes: aboslutely can understand where you're com...,
Jan. 10, 2021, 9:53 p.m.
Skejven
commented a topic about
Ascend The Dim Valley,
Ascend The Dim Valley:
"pikseling" był zamierzony bo autor wyłączył filtracje tekstur, co moim zdaniem dodaje fajnego retro charakteru misji.,
Nov. 6, 2020, 3:50 p.m.
Skejven
created a new topic about
Ascend The Dim Valley,
Like a good VB Long Neck for breakfast:
Outstanding mission, Dirk already showed with his previous mission that he can create amazing city missions and this one only proves that even more. Just like in Egress the interiors feature creative brushwork and great level design. Those, along with Dirks choice of textures and ambients create enviroments that are bizzare, very unnatural but with huge amount of detail, thick atmosphere and ones that are just super fun to explore. Language Dirk uses in the readables definetly suits the setti...,
July 26, 2020, 8:25 p.m.
Skejven
commented a topic about
Where the Unknown Lurks,
How do you solve a problem like rating Where The Unknown Lurks?:
Thanks for the review,
I didn't buff the undead tho, they are completly normal zombies.
Also maybe this is why it's also frustrating to you, but did you know that you can backstab (fully charged) Haunts and they die in 1 hit? You can also backstab (don't remember if 1 charged hit is enough) zombies to knock them down easily, just don't alert them afterwards.
It's also surprising that you find first part of the mission better, since nearly everyone (including me) thinks that second part is ...,
May 9, 2020, 12:45 p.m.
Skejven
commented a topic about
Feast of Pilgrims,
Rozczarowująca:
Tak tylko chce wspomnieć, że bohater tej FMki to nie Garrett, tylko Conall.
Nie pamiętam czy w tej misji było to dobrze nakreślone, ale w Godbreakerze juz tak (a Feast of Pilgrims to prequel owej misji).,
April 10, 2020, 1:06 a.m.
Skejven
commented a topic about
Where the Unknown Lurks,
Where the Unknown Lurks:
Dzięki za reckę.
A easter egg to "kara" za zbytnie ciekawstwo na dokładnym początku misji.
Jak ktoś nie zna (bądź też zna) nawiązanie, to pewnie uzna to za "nieapetyczny" żart :p,
April 6, 2020, 4:26 p.m.