★ 6 / 10 Lord Shabby, 4. März 2025
★ 8 / 10 Lady Lisa's Harbor, 2. März 2025
★ 10 / 10 Misguided Souls, 28. November 2024
★ 8 / 10 The Perdurance, 28. November 2024
★ 6 / 10 A Night In Rocksbourg 3 - Ink & Dust, 17. November 2024
★ 9 / 10 The Final Thread, 25. Oktober 2024
★ 10 / 10 The Trickster's Tail, 25. Oktober 2024
★ 10 / 10 Impious Pilgrimage, 25. Oktober 2024
★ 6 / 10 Slipping Away, 25. Oktober 2024
★ 10 / 10 Godbreaker, 25. Oktober 2024
★ 6 / 10 Heart and Soul, 12. Oktober 2024
★ 6 / 10 The Varyx Obelisk, 12. Oktober 2024
★ 7 / 10 Cardinals' Sins, 11. Oktober 2024
★ 4 / 10 Trickster's Gem Mine: Training, 7. Oktober 2024
★ 8 / 10 The Ashen Age Part 1, 7. Oktober 2024
★ 7 / 10 Return to Tarnhill, 7. Oktober 2024
★ 9 / 10 Zealot's Hollow, 29. September 2024
★ 8 / 10 Mysteries of Tolham, 21. September 2024
I heard somewhere that 'patrol routing' – making way points on the FM map for your AI – is the most boring part in the process of FM creation. More so, it happens that the more elaborate and complex patrol routing aspect of your FM, the more it tends to go wrong due to unpredictable reasons ( reaction of an AI to map geometry for example ).
That said, it's hard to overestimate the role of such aspect in player's perception of a FM. You can create astonisning environments, yet it's randoml...
'Among the positive aspects of the middle of the mission is the good difficulty of stealth: there are many guards, and the author organized patrols well.'
For me it's a downside of the mission. That dummy right at the doors to the appartments building ( Flats or something like this, cant remember the name exactly) says it all. He just staying there and waiting exactly for some kind of master thief who have managed to squeze right through those double-triple patrols along every little corner...
Привет! Надеюсь, в этом году наша традиция "1 привет per year" наконец-то закончится.
Wir haben den Vorschlag zur Änderung angenommen description von Return to Tarnhill, eingereicht von Kamlorn, 29. September 2024