★ 8 / 10 Acquiring New Ventures, 16. August 2025
★ 8 / 10 Tales From The Cleft 1: Vandal, 15. August 2025
★ 6 / 10 When Still..., 9. August 2025
★ 6 / 10 The Mystery, 9. August 2025
★ 7 / 10 The Ritual, 9. August 2025
★ 6 / 10 The Way, 9. August 2025
★ 5 / 10 Lord Robert Lelder, 9. August 2025
★ 8 / 10 Coveted Formulae, 3. August 2025
★ 8 / 10 Nest of Vipers, 3. August 2025
★ 9 / 10 Volta III: Gemcutter, 3. August 2025
★ 8 / 10 Misguided Souls, 3. August 2025
★ 8 / 10 Cold Hands, Cold Heart, 3. August 2025
★ 9 / 10 At Lapstone House, 3. August 2025
★ 8 / 10 Eye of the Sea, 3. August 2025
★ 7 / 10 Old Gods, 3. August 2025
★ 10 / 10 A Shadow on the Water, 3. August 2025
★ 9 / 10 Rogues' Lair, 20. März 2024
★ 8 / 10 A Thief's Training, 17. März 2024
Hey there, thanks for the review. I'm going to release an updated version of the mission very soon that contains dramatic performance gains thanks to a new, experimental lighting optimization process. It should be minimum +30 frames per second for pretty much everyone.
We use a combination of stock textures and some custom ones that still mesh well together, so this may be why some textures may appear lower res.
The Black Parade isn't compatible with graphics mods. The campaign was not designed with any of them in mind. You can still use them if you want but you'd have to do it manually.
It's a very interesting mission because it really, really looks like a lost mission from Calendra's Legacy, using mostly the same texture selection, similar sounds and built very similarly to both A Meeting With Basso and Midnight in Murkbell. I think it's a fantastic mission and it's crazy the author tried to make it under Olddark when you consider the sheer scope of it.