Ah, don't worry about it - seriously. Especially in case you've interpreted the "Thanks to Mike" part at the end of my review as a cynical epilogue :'D It wasn't.
I usually enjoy studying things even when I happen to find them flawed - partly because nothing is perfect, but also, it's one good way to learn from the mistakes of others - even though I'm not planning to design Thief fan missions, it just helps me appreciate the exceptional ones in a more nuanced way (by the way, being able to f...
Yes, I agree that keyhunt stuff in this mission could be a problem. I'm really sorry, it seems I made wrong offer.
You said also that you like small missions and with less amount of keyhunt stuff. There are some of them you might be interested in - 72-hours contest missions Vanishing Point (for T2) and also - maybe - bigger Dirty Money (for TG). The latter though could be a bit of tangled and labyrinthine in some sections. Zontik's mission, Upside Down is also small - and unlike his other...
Thanks for the recommendations, Mike! For some reason I've never heard of these two before. Meanwhile I already played Cabot and planning to publish a more detailed review on its page, I think there are quite a few aspects worth to analyse. Avoiding Mistrust is definitely on my playlist for a next session!
I played them long time ago, and agree about The Walk. Bad Feeling was also ok, but I recall that something in it (loot goal, I think) was frustrating. Also - have you played Cabot and Avoiding Mistrust? They aren't small, but more like small-to-medium-sized mansion missions in vein of Lord Bafford Manor.
Hey, no problem :) I slightly remembered/suspected there was an in-game text hint, just wasn't sure. The explanation - in terms of in-game lore - is perfectly fine, I like the fact that you did an extra effort and came up with something that made sense story wise. But here is something that may be worth to consider:
I think in normal cases - during a first walkthrough - players would probably leave the portal shut down when they enter the chamber of the hourglass (since in both cases of f...
Thanks for your feedback! I agree with you re: that jump. Try as I might, I just couldn't make it any friendlier without breaking the rock puzzle :( If I ever re-master it, I'll definitely try to fix that issue.
(The portal shuts off because Dielya rescinds her blessing when she realizes you're a Thief. Sorry if this wasn't clear from the in-game text.)
Yes, absolutely! Also, I think what makes the pacing really great in this mission is the fact that you have to unlock the different areas one by one - so, it doesn't just throw you all the map at once. Lots of levels go too far with the non-linearity and all the different routes, but Nick's approach here was actually quite clever.