Yes, you're right (about the part that Cabot was made by another author, Flux). And the funny thing is that realization just randomly came into my mind yesterday, so I logged in to edit the review - and now I noticed you also pointed that out, haha :D (if I notice your reply first I would have probably left the review unedited, but eh... anyway).
I think the reason why I did that mistake was the fact that I played The Bridge and Valley one after another. Valley was an interesting mission, by...
Ah, don't worry about it - seriously. Especially in case you've interpreted the "Thanks to Mike" part at the end of my review as a cynical epilogue :'D It wasn't.
I usually enjoy studying things even when I happen to find them flawed - partly because nothing is perfect, but also, it's one good way to learn from the mistakes of others - even though I'm not planning to design Thief fan missions, it just helps me appreciate the exceptional ones in a more nuanced way (by the way, being able to f...
Thanks for the recommendations, Mike! For some reason I've never heard of these two before. Meanwhile I already played Cabot and planning to publish a more detailed review on its page, I think there are quite a few aspects worth to analyse. Avoiding Mistrust is definitely on my playlist for a next session!
Hey, no problem :) I slightly remembered/suspected there was an in-game text hint, just wasn't sure. The explanation - in terms of in-game lore - is perfectly fine, I like the fact that you did an extra effort and came up with something that made sense story wise. But here is something that may be worth to consider:
I think in normal cases - during a first walkthrough - players would probably leave the portal shut down when they enter the chamber of the hourglass (since in both cases of f...
Yes, absolutely! Also, I think what makes the pacing really great in this mission is the fact that you have to unlock the different areas one by one - so, it doesn't just throw you all the map at once. Lots of levels go too far with the non-linearity and all the different routes, but Nick's approach here was actually quite clever.
I'm in the same shoes as MarcusFlintlock was - I didn't realize there was this "Say hello!" topic here. But, better late than never I guess :)
I'm a Thief player since 2006 (played Deadly Shadows first, but started to appreciate Thief 1 and 2 much more later on) and one of the many silent critics of fan missions :D
Nice to see the series still has its fan base and lots of talented people put time and effort into often surprisingly well designed fan missions.
Also, congrats and many thanks...