Yes, you're right (about the part that Cabot was made by another author, Flux). And the funny thing is that realization just randomly came into my mind yesterday, so I logged in to edit the review - and now I noticed you also pointed that out, haha :D (if I notice your reply first I would have probably left the review unedited, but eh... anyway).
I think the reason why I did that mistake was the fact that I played The Bridge and Valley one after another. Valley was an interesting mission, by...
Ah, don't worry about it - seriously. Especially in case you've interpreted the "Thanks to Mike" part at the end of my review as a cynical epilogue :'D It wasn't.
I usually enjoy studying things even when I happen to find them flawed - partly because nothing is perfect, but also, it's one good way to learn from the mistakes of others - even though I'm not planning to design Thief fan missions, it just helps me appreciate the exceptional ones in a more nuanced way (by the way, being able to f...
Thanks for the recommendations, Mike! For some reason I've never heard of these two before. Meanwhile I already played Cabot and planning to publish a more detailed review on its page, I think there are quite a few aspects worth to analyse. Avoiding Mistrust is definitely on my playlist for a next session!
Hey, no problem :) I slightly remembered/suspected there was an in-game text hint, just wasn't sure. The explanation - in terms of in-game lore - is perfectly fine, I like the fact that you did an extra effort and came up with something that made sense story wise. But here is something that may be worth to consider:
I think in normal cases - during a first walkthrough - players would probably leave the portal shut down when they enter the chamber of the hourglass (since in both cases of f...
Yes, absolutely! Also, I think what makes the pacing really great in this mission is the fact that you have to unlock the different areas one by one - so, it doesn't just throw you all the map at once. Lots of levels go too far with the non-linearity and all the different routes, but Nick's approach here was actually quite clever.