Nov. 3, 2025, 12:28 a.m.
This is a small mission set in a house and garden. You go to a deal gone wrong and have to figure out what happened, then brew a potion because the one you came to buy was confiscated by the City Watch.
The gameplay mostly consists of hunting for switches, hidden objects, and secrets - on expert, you have to find all three secrets as a mandat...
Nov. 2, 2025, 7:17 p.m.
I quite enjoyed the main attraction of the museum here. It has a solid layout and some creative decorative brushwork, particularly those brush-made tapestries in one exhibition hall using only vanilla textures. You have to deactivate various security systems to grab your loot and there's a twist at the end, so it goes a little beyond the average...
Oct. 31, 2025, 5:45 p.m.
Rage of a Man. What a title! It already makes me grin on its own. It's a typical Spoonman mission, although a bit more playable than usual. Crass humor, beautiful but labyrinthine architecture you will easily get lost in, and vague objectives that leave you guessing.
The humor is certainly a matter of taste. If you can laugh at things like a ...
Oct. 31, 2025, 2:34 p.m.
This is a small but dense city block mission with incredibly narrow streets, stairways so tight you have to squeeze through, and plenty of things to discover in its small area. There's some rope arrow action, sewer diving, and several little nooks and crannies to find loot in. It's small, bite-sized taffing in its best form.
Oct. 31, 2025, 12:22 a.m.
This was a fun little mission to play. A small wintery mansion covered in snow, its interior quite run-down with ripped wallpaper and grime. You have to steal a gem and some loot, then get out. It becomes very interesting once you snatch a certain key, and the manor's lord starts patrolling.
The dynamic of that lord patrolling around while yo...
Oct. 30, 2025, 11:31 p.m.
This was very enjoyable to explore. A relatively compact but vertical city section bisected by a river, with plenty of little houses to break into, and a big mansion as the main attraction. The city is mostly kept in Thief Gold style, in the way skacky usually interprets it - grimy streets with tall buildings. The mansion, however, uses mostly T...
Oct. 29, 2025, 11:35 p.m.
This is an FM with very amateurish blocky architecture that hearkens back to the FMs of the early 00s. In of itself, that's not a bad thing - I've rated blocky FMs of this style a 5 or 6 before. This one, however, only gets a 4 because I got really frustrated with the loot goal.
The author intended for this to be a loot hunt, and by the Build...
Oct. 29, 2025, 9:31 p.m.
This was such an enjoyable FM to play. It features a small city section with several buildings to break into, usually by using a rope arrow up to a balcony and entering through the window. The main attraction however is a wizard's mansion which has almost as much weird stuff going on as Constantine's manor, but at a smaller scale. This FM keeps...
Oct. 29, 2025, 5:59 p.m.
This is a very solid mission, albeit a little frustrating with the loot and objective hunt. Expert has an optional ghost objective you can ignore (I knocked out every NPC in the level, of course), and three items to find. Each of these items is hidden in a way that makes it challenging to find, particularly two of them which are behind secret do...
Oct. 29, 2025, 4:11 p.m.
This is a decent little mansion heist that took me less than 20 minutes to finish. Played on hard instead of expert, because expert doesn't allow knockouts and I need my blackjack action. Probably gonna take ghosters a little longer.
It's a small mansion, set completely indoors, no gardens or courtyards or any outside areas. There are a few s...
Oct. 27, 2025, 7:46 p.m.
This was a decent FM overall, small and amateurish but with decent-looking architecture and some cool scripts, especially towards the end. You have to go through a few city streets with one or two optional buildings, then rob a store, and when you're about to leave... well, something bombastic happens!
That's the coolest script in the FM, but...
Oct. 26, 2025, 5:15 p.m.
This is a pretty sizeable city mission, and was a challenge to navigate as its street layouts take some time to fully understand. There's a lot of jumping, mantling, and climbing here, and sometimes you can even reach places that feel like you shouldn't have been able to get there, but then you find a little secret hidden by the author! Great ex...
Oct. 26, 2025, 5:06 p.m.
I used to have this rated as a 7/10 because I really liked the starting courtyard back when I first played this, but on a replay I have to downgrade it to a 6. There are too many frustrations here, like a mandatory secret required to finish the level, and very blocky architecture outside of that well-designed first courtyard.
It's a pretty sm...
Oct. 26, 2025, 5:02 p.m.
This is a great classic-style city FM made by Balboa, one of the authors who already dropped top tier FMs in the olddark days. It has a little bit of everything: a big city to explore, several buildings to break into, and plenty of optional puzzles to crack (none of which are mandatory). I solved a handful of them, but far from all. Most give yo...
Oct. 26, 2025, 4:53 p.m.
There's not much to this FM, but what's there is pretty fun. You are sitting on your computer playing Thief, and hear a noise in the living room! It's a bunch of weird half-rotten skeletons and you have to fight them off. They use a custom model, combined with bugbeast motions and burrick sounds. The architecture is made to feel modern, like an ...
Oct. 26, 2025, 4:48 p.m.
This is a clearly amateur mission with several issues, like messy lights with no maximum radius making even dark areas not fully dark, too many chests in dark rooms that have to be lockpicked despite no NPC ever walking in there, and a final section that's full of half-baked ideas sloppily implemented, but overall I had fun with it.
The highl...
Oct. 26, 2025, 4:41 p.m.
This is a very messily constructed amateur FM from 2002. I found some enjoyment in it, particularly from some surreal brushing mistakes, but its faults are too many to ignore.
The mission has terrible roombrushing in some places, which leads to sound bleeding through walls particularly in the house you explore first. That house also has a biz...
Oct. 26, 2025, 4:31 p.m.
Bloody Flounder's Inn is a small FM set in an inn, where you have to steal a crystal and some loot, then make it into a sewer exit. There's not much to it: only a handful of rooms, very few guards, and a bunch of civilians to freely knock out.
It has some cute details like every NPC having a name when you carry their KO'd bodies, a secret pat...