I quite enjoyed the main attraction of the museum here. It has a solid layout and some creative decorative brushwork, particularly those brush-made tapestries in one exhibition hall using only vanilla textures. You have to deactivate various security systems to grab your loot and there's a twist at the end, so it goes a little beyond the average museum heist.
The museum itself was great, but the surrounding city streets are a bit of a letdown. There are only a few side buildings to enter, almost no rope arrow action (even though you get rope arrows), barely any windows to climb through. The streets overall feel like filler, as they contain little of interest. I explored the streets thoroughly yet only found two or three buildings I could enter and find loot in, among dozens. The layout is very grid-like, buildings tend to be boxes with only 90 degree angles, streets are wide and shadowy enough to allow easy knockouts even when guards spot you (just lure them into shadows and KO them from behind). You won't find any rooftop action here, nor shortcuts by going through buildings, it's all just flat streets in a grid layout.
The museum itself is fun enough to give this a good rating, but the FM could easily cut half of its cityscape without losing anything.
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star 7 / 10
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