★ 9 / 10 The Hardest Way To Make An Easy Living, 22 września 2025
★ 9 / 10 Invitation to Castle Morgoth, 5 sierpnia 2025
★ 10 / 10 Gems of Provenance Campaign, 2 sierpnia 2025
★ 10 / 10 Mercenaries, 2 sierpnia 2025
★ 10 / 10 City Public Water Works, 27 czerwca 2025
★ 10 / 10 The Widow's Ire, 25 czerwca 2025
★ 9 / 10 The Valley of the Burned, 21 czerwca 2025
★ 9 / 10 Down in the Old Vault, 31 maja 2025
★ 9 / 10 House of the Architect, 28 maja 2025
★ 10 / 10 Morning Light, 25 maja 2025
★ 9 / 10 The Perdurance, 24 maja 2025
★ 8 / 10 Where the Unknown Lurks, 23 maja 2025
★ 10 / 10 Condemned Catalogue, 22 maja 2025
★ 9 / 10 Downtowne Funk, 21 maja 2025
★ 10 / 10 Thief: Brainchild, 15 maja 2025
★ 9 / 10 Eye of the Sea, 13 maja 2025
★ 7 / 10 Castle Michele, 10 maja 2025
★ 10 / 10 Disorientation, 9 maja 2025
| "In Twilights the idea was to decrease the weirdness but still leave enough of it to spice things up (sewers, upper manor rooms and some secret areas)."
it was a pleasant mix indeed, definitely a golden middle ground, fitting for the future missions without going overboard and keeping a neat balance for sure
personally im a fan of Mysteries of Tolham type of "weird layouts" you got going on, you don't see anyone else build like that, it's like your signature worldbuilding which in my opinion you should keep rolling with. i loved the mix of Tolham-esque interiors sprinkled into this mission.
so it's all up to you to decide on whatever your heart tells you to do :)