Spitter (Jani Saarijärvi)
The story takes place between the events in Thief 1 and 2.
It seems that certain Lord Geller has an intriguing amount of gold in his possesion,
just ripe for taking. He's not natively from The City, but my contacts lack the
information about his original homeland. For a foreigner, he's in a surprisingly
wealthy position, and he's a careful one, too. He has stored most of his wealth into
the First City Bank And Trust. So, instead of the usual burglary, I'm thinking of
blackmailing. My contacts tell me that Geller isn't really as pure as the driving snow,
but they don't know the details. My plan is quite simple: break into his mansion, search
for anything useful for blackmailing and take some of his wealth in the process.
Not just anything will do for the blackmailing purposes. Quite a few persons which
I've robbed haven't really had terribly good relations with their wives, for example,
and I doubt Geller is an exception. I need to dig up something really dirty, something
so secret it'll scare him to death.
Getting to the mansion should be easy. As I'm not very well known in this section of the
city, the bluecoats should generally leave me alone. The mansion itself is another story.
If my contacts' information is right, it should've been under a break-in recently.
Apparently, nothing major got stolen, but the guards are a bit tense about anyone
who's looking a little suspicious. It seems that they have gone as far as
threatening some innocent people crossing the street, but I'm sure I can easily
slip past them. And it's not that anyone is forcing me to use the front entrance.
Besides, this whole job is clearly worth the risk. If everything goes as planned, I could
easily become a rich man...
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