I finished six out of ten missions of this impressive work of art, but at this point, I decided I lack the motivation to continue. I love what the campaign tries to do. It's not very Thief-ish, but I can see it work on its own. Somewhat, that is.
The way the story - which isn't groundbreaking - is told, I'm only partly a fan of. I love the in-engine cutscenes, as well as the readables. The visuals are, at times, beautiful. The idea of reusing maps to show story development/area change is nice as well, but it's being stretched very thin here. Reusing maps this many times (the Dayport map from mission 1 appears four times total) isn't even a bad idea, but in Death's Cold Embrace, there's little justification for it. At least, in my personal opinion. I'm glad I got to experience part of what this campaign has going for it, but I have to admit: it's not for me.
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I agree. I dropped this campaign and only finished it many months later after the map had lost some of its familiarity to me.
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