Another great city mission, this time done by Sensut. It isn't as complex as some more famous city missions, but after playing Being Thief 2, I feel like that's probably a good thing. Large levels don't seem to be Sensut's strong suite. In Being Thief, a much smaller mission than its sequel, Sensut's strengths become much more apparent: setting a tone, forming a gripping story hook and focusing on details of rooms. The progression, which is fairly linear and involves a bit of backtracking, is also much less of an issue when this applies to a small mission that's much quicker to traverse. Instead of "Exile's" big, somewhat empty interiors, this mission has some pretty neat places to head to.
I mainly wanted to try this mission because it's one of the few Mechanist-oriented ones in the scene, but I'm glad this isn't the only reason to enjoy the mission.
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star 8 / 10
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