Winning. Such an interesting concept: a tavern built atop a series of mines and catacombs, it's so nice. The tavern feels cozy, and yet you feel like something is lurking underneath all the time. They're closely intertwined, and that's noticeable when you realize just how many ways there are to get into the underearth. Not only the tavern, but a small factory and Morshu's mmmmmmmmmmansion are also connected to the creepy catacombs.
The catacombs are immensely varied, full of surprises. They're also quite small, but this only makes their winding and confounding nature more impressive (and prevents it from becoming too much). The best part of this mission is finding how everything connects to each other. Playing this mission after Shadow Play, it just seems to me that Schlock is a master at creating interconnected spaces. Really excellent.
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