There's not that much to say about Keyhunt, other than that it's well-executed. It mainly gains points for being a unique outing, not really being about stealth whatsoever. Puzzling is the way of Keyhunt.
These puzzles aren't very difficult either, and the mission isn't very long. They're varied and manage to make you think. I'd say it's a nice introduction to the way Eshaktaar makes the player progress in his missions; this is the best introduction you can get to his works, and I highly recommend you play this before Ominous Bequest (and its sequel, Broken Triad).
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