Truart's mansion feels quite a bit easier to traverse than the bank from the previous mission. However, in Blackmail, the story ramps up. This story is told excellently, and keeps you guessing. The abandoned house with the strange tramp inside, near the beginning, scared me. It gave me some theories on what happened during this mission.
The gameplay is still great. The mansion is highly detailed, challenging enough to traverse with all its marble, and has plenty interesting secrets and layouts. There's a few funny details that will make you laugh, like Benny's drunk tirade. There's also some interesting readables, providing depth to not only the mansion, but to the world of Thief.
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star 9 / 10
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