A thief's got to go somewhere outside The City to relax, and this is it. If you want to try something different,jump onto a butterfly and let it fly you around the place.
Deine schuleiterin konnte ihre blaehungen nicht zurueck halten, wodurch eine kraft entstand, die maechtig genug war, die komplette schule in das universum zu katapultieren. Um den effekt umzukehre...
On your way to grab some grub at a nearby tavern, a band of city guards transporting something spotted you as you tried to grab the contents of the crate for yourself! They didn't nab you, howeve...
After a professional visit in Port Tyris turned sour you needed a safe ticket back to the City - with your take and your skin intact. Pulling some strings has bought you passage in a cosy crate ab...
You are a stable boy at Big Bob's Burrick Ranch. Tonight you have been given the important task of watching over Bob's prized elemental burricks.
Over the past few weeks, a number of rare burri...
Gilberto, an old acquaintance of mine used to say that everyone had a skeleton in their closet. He's certainly made a pile of money out of it, blackmailing some of the wealthiest people in the Cit...
These days you are taking far more testing jobs for the extra cash, and as such need all the luck you can lay your light fingers upon. A recent trip to the museum archives - in the hope of locatin...
Almost as tall as Angelwatch, but only half as evil! Featuring... The highest single climbing challenge in all the Thief universe! The fan-mission debut of the Frobozz Magic Crate Device! Dancing ...
My contact in the area thinks I've lost my mind! After raiding a local Hammerite temple to grab some quick cash, I got out of town and headed to the seaside village until things cooled off enough...
Your friend Roland, the one you served time with, that got you a map to escape jail in the past, has given you an ancient map and scroll to help you find Crom's Blade. The map is very crude and in...
MISSION BACKGROUND
The sleepy city of Karrassina lies beneath the level of the sea and is situated upon land reclaimed from the central oceans by the mechanists before their timely demise. Sin...
You're a stowaway. On board the Mechanist vessel 'The Turtle', hidden in a crate, bound for The City. Until something went wrong. Did the ship hit a mine? An attack from another vessel? Whatever, ...
Later on in the night since Errand Boy, You've been sent a warning that the cops are coming to your room in the Inn to arrest you. You have the chance to enter the dockyard now, and try and find a...