Visually this mission is adequate, where it falls apart is the gameplay. It's like some city fm from 2001 (rather than OM) and I don't mean that as a compliment. OMs like Assassins have a sense of exploration, the mansion is multi-entry and confusing even to someone whose played the mission before. The windy abandoned streets with no content are actually enjoyably mysterious.
Here you feel like a puppet going through predetermined motions rather than playing a game as you go through a repeating loop of entering a single room building through it's single possible entry (lockpick or key) >> loot (lockpick). If something is keylocked, forget about using the fire arrows you purchased, because you have to be an obedient puppet. Obedience is good. This is a sure way to kill off any starting excitement you might have had.
The mansion was much better than the rest of the mission, but the excruciating city portion from 2001 did this mission no favors, as my interest was near zero by the time I reached it.
5|6 / 10
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star 6 / 10
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