I only have 2 problems with this mission. First, item placement. Scrolls are upside down, and beds and lights are sunk into the floors (yes, even lights). The second issue is an in-game note that lets us know this is the author's mission. That is what the readme is for, not to yank us out of the ambiance you have created as an author.
Otherwise, this is a fine mission. Good use of textures, building blocks, colors, and space. It's very small, but that's OK. It's a good kind of small. It's nice to occasionally not get lost in mazes or get confused by what the author was thinking. This is straightforward Thief and out in under 20 minutes.
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