At the moment I have 4 categories for missions. 1. Better than the developers were able to do. 2. Good enough and will play again. 3. Bad mission overall and don't want to make the mistake of trying to play it again, and 4... I pray the author steps on Legos covered with salted briars.
This mission fits into the 2nd category... I would play it again. The first part is filled with humans and they did a good job of making it a tad challenging to dispatch of them stealthily, which is my preferred style of play. The second part is undead, and while I don't like not having the tools to dispatch of them, they force that stealth style for a bit and then give you the tool you need. Then you get to go back and seek some revenge for having to be quiet for so long.
It's a small mission using the typical square stone wall as a boundary, but after you get over that, it was pleasantly fun.
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star 6 / 10
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