It's a small city type mission with lots to explore. The downside is that many details are absent. Doors to un-built areas aren't even fake doors, they are just wooden textures recessed into a brick hole.
The bafford scepter is already infamous due to it being both the first mission of the first Thief game, but it's also the demo. So if anyone has fired up the game (they don't even have to own it thanks to the demo), they have been exposed to this item. It's quite odd that it shows up in so many missions.
I'm liking most of the architecture and the loot and items are spread out fairly well across the map except for the city part. It is so barren that all is serves is as a hallway from one objective to the next. Some loot and a place to check out along the way would be nice.
Several books and plaques have no text or don't open at all
Plants are often placed under desks like they were snapped to the wrong grid.
There are some all black areas that are very difficulty to see in.
One critical mission item doesn't go into inventory (have to carry) which is very annoying (cant use weapons or inventory or items like opening doors)
A few gimmicky areas with bright lights and tile floors... and while flash bombs and gas arrows are provided, not enough for all the areas they are needed. And, given the parameters to not kill priests, this one was very annoying (It was probably intended that you would have to run for your life while carrying something that would prevent you from opening doors)
oh, and of course anxious and alert guards populate the city after you are carrying an item that locks you out of any combat or items (and gently setting down this heavy item alerts the whole map)
As an early fan mission, the building and design deserves a 6 or 7 out of ten, but some of the decisions add frustration that reduces the score. It was a great effort in mission building that was soured by a disconnect with the player.
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star 5 / 10
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