My only significant "complaint" would be how bare the mission feels. However, this is also true to the original game, so its not terrible, it just doesn't stack up to the best missions that fill rooms with visual candy and hand craft custom architecture.
This was a decent sized mission with well hidden loot and it felt fun to play and explore. There were a couple of "oh, neat!" moments as well.
There was no ambient audio, one guard was standing on a top bunk with his head in the ceiling, and the mechanism that turned off the noisy generator thingy in the basement didn't do anything but make the noise go away. While welcome, I was expecting lights to go out or doors to open to something.
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star 6 / 10
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