While the level design is fairly decent for a game of this age, it's marred by your first view upon loading of invisible walls all around the mission space making the "mansion" floating above the world on a small island. The perfect square landscape is barren, the outer buildings are not scaled well and clearly are blank cubes with a texture slapped over them.
There is no ambient music and since most of the sound brushes aren't optimized properly, the level is largely completely silent.
The author also chose the aztec looking beds for this "bafford" style mission in a castle which does not fit the motif.
Finally, the last objective does not function correctly, so even though you can "finish" the mission, it won't end until you realize it for yourself and quit the game.
There is very little story, but the map is thought out and does feel "playable", save the bugs encountered. I find it worth playing as part of modding history, but not one I would want to repeat.
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star 4 / 10
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