First of all, the layout and architecture was very good, with a lot of interesting locations, and a good mix of verticality and "normal"/level navigation. There is a good deal of locked doors, and gates which you have to open to progress, but, more about that later.
The design and texturing looked good for the most part, even though I found some of the buildings and exterior walls looked a bit boring. The interior design on the other hand is absolutely excellent.
Lots of secrets in the mission, it seems, I was very surprised that I only got a bit more than half of the loot in the mission. I frankly have no idea where the rest was supposed to be hidden. The loot objective on expert seemed pretty hardcore as well, which is a bit off. I barely made the required loot, even had to backtrack to find some loot I missed earlier.
The story was great, and, the readables also gave good hints, for the most part. Unfortunately, a readable which was quite vital was easily missable.
Some things I didn't like that much, and, which prevent me from giving the mission a 9 out of 10 rating: As some things were easily missable, and, as there are keys and the opening of gates necessary to progress, there was quite a bit of backtracking, and moments, where I had a hard time figuring out how to proceed. There were also some hard jumps involved to get to some places, which might turn some people off.
As I mentioned, the loot objective on expert is too high, in my opinion, and, I also felt like I had explored the map quite a well, and still missed almost half the loot... That usually doesn't happen in any other mission to me.
The overall difficulty was fine, albeit on the harder side. Especially the non-KO-able guards (we all love those, don't we?) contributed to that.
So, yeah, nice mission, but, I felt without the issues I mentioned, it could have been even better.
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star 8 / 10
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