A fascinating cross-section of the budding FM community at the time of its release - though it does feel dated now. Better to understand what it was in 2000: a group collaboration of some early heroes (Loanstar, Purah), pushing their technical know-how to the limits, and attempting to create a mission that exceeded the polish and complexity of the original games. Custom music, briefings, loads of assets, conversations, named NPCs, fabulous verticality in level design, and a functioning in-mission shop.
It suffers from trying to do too much, though – some obtuse puzzles, an awful scavenger hunt, lots of disparate areas awkwardly connected via blank sewer sections. Some cringey writing/voice acting and porny deviantart.
But for a mission that could buy its first legal drink this year, it holds up well.
Biggest surprise: the backtracking and opening of shortcuts throughout felt like a precursor to Dark Souls, 10 years ahead of its time Best bit: Tie between the overall cityscape level design, and Brother Adrius’s revenge spree Worst bit: The body part scavenger hunt. Absolutely no way to do without a walkthrough (or the kind of time & patience most players can’t be expected to exercise)