This is a wonderful fan mission. The story is simple: Garrett has to break into a sorcerer's tower and steal his magical crystal. I can highly recommend "Malazar's Inscrutable Tower" to those who like puzzles, but even those who have other preferences will probably still enjoy it, because the mission does not contain any obscure riddles to solve. Rather, it involves searching for certain items and keys required to progress further in the level. Gameplay is pretty much linear, though the tower is big enough to allow some freedom of movement. At some point in the mission, players will encounter foes that may not seem dangerous upon first seeing. After closer examination, however, they present a real challenge to Garrett's skills. I will not reveal what is so specific about them, but they can be quite scary and unsettling when dealt with incorrectly (I have to admit that initially I was frustrated by their presence). That being the case, the level is primarily about exploring and not fighting or sneaking. I have thoroughly enjoyed every bit of it, even when I had to backtrack a couple of times. There are not many readables in the mission, as the author prioritised environmental storytelling over long-winded stories in the manuscripts. I have absolutely no issue with this, as I am not overly fond of reading marathons. The tower and its exterior surroundings are beautifully designed. "Malazar's Inscrutable Tower" is one of the few fan missions with typical autumnal atmosphere. Due to the fact that autumn is my favourite season, I was captivated by the beauty of russet leaves, pale sunlight, haze in the chilly air, and the sound of shrews or crickets featured in the level. The view from the top of the tower was breathtaking and highly rewarding! All in all, "Malazar's Inscrutable Tower" is a unique masterpiece of autumnal magic and beauty.
Atmosphere: 10/10 Gameplay: 9/10 (a few minor issues here and there, but still great!) Story: 10/10