It is hard to be too kind when a bug prevents you from completing the mission. Although, you will know you have and can still play the full mission, you just don't see the success.avi play at the end or see the final 2 goals checked off.
A few other bugs/design flaws exist, like pickable doors that open to an empty wall. Level design is tight meaning you or AI can get stuck in small corridors.
It's a small map, but a little more creative than some. This one uses some secrets and switches that help "solve" the mission and I found it mostly fun to play. I'm not a fan of guards that you can't get to. This prevents you from "clearing" the level which is my preferred style of play. It's how I move the mission along. So, when guards have a window that can see you and fire arrows, but you can't get to them, you are forced to sneak through areas you have already "solved". This is artificially prolonging the map and unless something new is introduced each time I have to work around that room, it becomes very old and stale.
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star 4 / 10
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