It's great to see new authors popping up for these games, 25+ years down the line, and given dromed's many, many eccentricities. That said... this mission is rough. Wonky textures and brushes not fully flush with the ground frame a level of very basic design, offering very little challenge despite the forced ghosting objective. The lack of ambience is the killing blow, here.
It's a shame, too, because I think the premise is really fun! I think things could easily be improved with a second pass over the level (and from the looks of things, TRIVIAL is doing that already). Perhaps there could also be narrower rooms and the guests could wander to really add tension as you're trying to collect and deposit evidence. Who knows. All I know is I'd like to see this author keep trying, whether it's a new mission or coming back to this one once they have more experience under their belt.
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