Spectacular 3-mission campaign. Terrific atmosphere, sneaking, puzzles, scares, and secrets abound. Great sense of humor and fabulous custom content. Mission 1 can be completed in 3 minutes or 3 hours – lovely rain-soaked atmosphere, with puzzles and tomb raiding aplenty. Mission 2 seems to have divided the fanbase, but I loved it – the attention to detail, the incredible custom enemies, and all the fun new “toys” with which to dispatch them. The city map itself is jaw-dropping, with seemingly endless screenshot-worthy vistas.
However, 3rd mission doesn’t measure up to the first two. It feels weirdly separate, in both design and story, like it was meant to be a standalone that got tacked on. Big empty warehouses, a random serial killer, and a grudge match with a thieves guild we’ve never met before all lead into a beautiful Keeper library that Garrett doesn’t have a particularly good reason to enter. It's a weird conclusion to an already loose story, tied together by a romance that just does not work. Doesn’t compromise the integrity of the overall package, though, which still gleams like a ruby.
Biggest surprise: The twist in mission 2. Hoo boy.
Worst bit: The love story. Garrett isn’t a great romantic lead, especially when his femme fatale is a woman named (ahem) Mercedes Porsche Lexus. Really? Yeesh.
Best bit: The entirety of mission 2. An incredible city layout packed with secrets and challenges, from a police station break-in to a haunted graveyard.