This feels like a throwback to the popular mansion heist genre of the mid to late 00s that used to dominate T2 FMs, in all the best ways. It has visually pleasant architecture, rooms that connect in fun ways (ventilation shafts/attic spaces), tight guard patrols, and a unique mission goal (place a message in the lord's bedroom but don't KO him or his wife). There's a few locked doors that need keys, a secret elevator, all the classic mansion heist tropes.
One of the best (and purest) examples of the classic mansion heist I've played in TDM so far. Took me 40 minutes to play through on Hard (Expert has a knockout limitation, boo! This is a noticeable trend in TDM FMs, which I am not at all fond of), and I had fun exploring the place thoroughly. Not a particularly big FM, but very good for its size with plenty to discover.
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star 7 / 10