This is apparently the first fan mission ever made for Thief...and it shows. It's not good at all. The story is that Garrett is supposed to rob a VERY heavily guarded wizard's tomb...and that's about it. You are dropped in a courtyard comprised of three barren looking buildings, staring at the abyss. You will immediately notice textures fighting in the window, an overfilled pool and a general lack of care with texturing as mostly everything in the mission was placed with little to no thought. The furniture in the buildings give off the feeling that the author went through the assets and pulled random objects, copy-pasting them all over the room. The sound in the buildings is broken and the guards inside the building are impossible to sneak past.
The second part of the mission is a massive courtyard with about 15 or so guards. It was easy enough to take care of them in the current remastered version of the mission as about 80% of it is completely dark, but the original mission was fullbright and pretty much tasked the player to run past them to the objective. You can either enter the tomb directly and deal with the 4 guards guarding the treasure or you can descend down a massive pit guarded by 3 archers and about 10 guards if you want to use the proper stealthy entrance. The rest of the level's design is just as nonsensical as the first and best of all; when you reach and pick up the treasure you'll find out that the mission doesn't even have an end trigger.
Really not worth your time unless you're a completionist.
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