-------------------------------------------------------------------------------- August 4th, 2025 ------------------------------------------------------------------------------- Author: Hucklebarry Contact info: webhuck@gmail.com Homepage: N/A Date of release: August 2025 Version 1.4 Fixes below: Fixed sound propagation issues on 1st and 2nd floor of mansion Added 100 loot to help with expert (also added small 'secret' it is in and updated loot list fixed an issue with order of completing objectives and renamed item to help) Fixed light leaks on torches in castle Fixed light leaks in small apartments Fixed various duplicate flame sources from cloning Added missing torch elements Fixed all torch links so all properties should now extenguish. Added torch to dark tunnel to help with mission flow. Fixed arrow physics in a few places so they are laying on table rather than stuck in it. Description: It is time to retire. You have a simple job planned for this evening. Your last! No more plot twists, no more saving the world, no more gods or maniacs getting in the way. You found the quaint town of Havenhold for just such an occassion. It's so quaint that when people go to settle down there, they stay. But you aren't going for the hospitality. Your eyes are on their wealth. They are so rich, they put it on display. This will be your last score. It couldn't be easier. Rob them blind and leave. Rumors did mention that traffic only flows one way through the town, so after making the rest of your life comfortable, you will need to find an exit as it wouldn't be fun to retire in the place you just emptied. Of note: I am not a master architect like many modern mission builders are showcasing today. This can be considered a throwback style mission just hoping to provide some classic ambiance and fun within the Thief world. Its intent is to be more of a loot hunt than in providing jaw-dropping visuals. -------------------------------------------------------------------------------- * Play Information * Game: Thief Gold Mission Title: Havenhold's Retirement File name: miss19.mis Difficulty Settings: yes Equipment store: yes Map / automap: no/no New graphics: yes New sounds: yes Multi language support: no Briefing : yes Difficulty levels: Easy, Normal, Hard. Not very difficult overall. * Construction * Base: From scratch. Build Time: No idea. My first mission, so Wasn't counting ;) -------------------------------------------------------------------------------- * Loading information * AngelLoader ready. File name Havenhold's Retirement.zip. -------------------------------------------------------------------------------- * Copyright * Completed in August 2025, this mission is for all to enjoy. I hope you do! I relied on many tutorials and comments from the tremendous Thief community. I also scowered the interwebs looking for custom objects and artwork to include and since that was a test of my sanity to find things in 2025, my efforts to credit those might fall short. This is not intentional, it is just really difficult to find things made for Thief 1 (one). (there are so many dead links, redirects, misinformation, etc. and when you finally do find something and import it you find out it only works in Thief2!!!, so you delete and start all over). My best effor to credit those whose work I used is below. Please let me know if I left you out and I will gladly give you the credit you deserve. My understanding based on readme files and permissions found on websites is that all of the objects and textures I imported were free to use in new FMs. Again, please let me know if I borrowed in error. Door Object: Team CoSaS. Textures by Redleaf, Saturnine, CRC, & Digital Nightfall. Directed, Organized, and Released by Digital Nightfall. Light Objects: Team CoSaS. Objects by Schwaa, Phandom, SilentSleep, Yametha, & Digital Nightfall. Textures by Phantom, Schwaa, and Digital Nightfall. Directed, Organized, and Released by Digital Nightfall. Desk Object: Team CoSaS. Objects by Schwaa, pkaa, redleaf, & Digital Nightfall. Textures by redleaf & Digital Nightfall. Directed, Organized, and Released by Digital Nightfall. Double Drapes: Team CoSaS. Objects by redleaf. Textures by redleaf. Directed, Organized, and Released by Digital Nightfall. Bookcases: Team CoSaS. Objects and some texture work by Yametha. Directed, Organized, and Released by Digital Nightfall. Loot: Team CoSaS. Objects and textures by Eshaktaar, tdbonko, pkaa, Christine, Nameless Voice, and Digital Nightfall. Directed, Organized, and Released by Digital Nightfall. Ancient lever and button: Ancient Button and Lever by Eshaktaar (Website: http://www.hulub.ch/) Angel Statue: TDBonko (Dejan Tomic) Mummy AI: Mummy AI by Eshaktaar Museum Pedestal: Museum Pedestal by Eshaktaar Claw table: This model is copyright ©2002 by Nameless Voice. Sarcophagus: Sarcophagus by Eshaktaar Shield: TDBonko (Dejan Tomic) Bucket filled with water: (c) by von.Eins, 2001 Clock: (c) by von.Eins, 2001 Textures from DedX project. ------------------------------------------------------------------------ Permission is granted to freely play and distrubute this level. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.